Files
GameServer/MistoxServer/Client/TCPClient.cs
T
2025-05-12 18:04:18 -07:00

72 lines
2.6 KiB
C#

using System;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.Threading.Tasks;
//IP Range Updater
namespace MistoxServer.Client {
public class mTCPClient : IDisposable {
TcpClient Server;
public event EventHandler onConnected;
public event EventHandler onReceived;
public event EventHandler onDisconnected;
public bool Alive;
bool notified = false;
public mTCPClient( IPEndPoint ServerAddress ) {
Server = new TcpClient( AddressFamily.InterNetwork );
Server.NoDelay = true;
Server.Connect( ServerAddress );
Alive = true;
Thread RThread = new Thread(async () => { await ReceiveThread(); });
RThread.Start();
}
async Task ReceiveThread() {
using( NetworkStream ns = Server.GetStream() ) {
try {
while( Alive ) {
if( Server.Connected && !notified ) {
Console.WriteLine( "Connected to server" );
onConnected?.Invoke( new object(), new EventArgs() );
notified = true;
} else if( !Server.Connected ) {
Console.WriteLine( "Disconnected from server" );
onDisconnected?.Invoke( new object(), new EventArgs() );
Alive = false;
}
byte[] StreamData = new byte[1024];
int bytesRead = await ns.ReadAsync(StreamData, 0, StreamData.Length);
if( bytesRead > 0 ) {
dynamic data = mSerialize.tReceive( StreamData.Sub( 0, bytesRead ) );
if( data != null ) {
onReceived?.Invoke( data, new EventArgs() );
}
}
}
} catch( Exception ) {
Console.WriteLine( "You have disconnected from the server" );
onDisconnected?.Invoke( new object(), new EventArgs() );
Alive = false;
}
}
}
public async Task Send<Packet>(Packet packet) {
byte[] data = mSerialize.PacketSerialize( packet );
await Server.GetStream().WriteAsync( data, 0, data.Length );
}
public void Dispose() {
Alive = false;
Server.Close();
Server = null;
}
}
}