init commit over here
This commit is contained in:
@@ -0,0 +1,15 @@
|
||||
The servers default port is 25566
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||||
|
||||
|
||||
TCPServer.cs
|
||||
Void TCPServer() Initilizes the server object on the default game port of 25566
|
||||
Void SendAll(string Data) Send data to all the clients
|
||||
Event onReceived Fires when data is received from a client
|
||||
|
||||
TCPClient.cs
|
||||
Void TCPClient(String ServerIP) Initilizes the client object
|
||||
Void Send(String Data) Sends data to the server
|
||||
Event onReceived Fires when data is received from the server
|
||||
|
||||
UDPClient.cs
|
||||
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 6.3 MiB |
@@ -0,0 +1,33 @@
|
||||
using MistoxServer;
|
||||
using System;
|
||||
|
||||
namespace MistoxHolePunch {
|
||||
class HelpDocumentation {
|
||||
|
||||
public static string HelpText = @"
|
||||
-------------- Help Page for Mistox Game Server --------------
|
||||
|
||||
Usage: MistServer ServerIP [Command] [Options]
|
||||
|
||||
Command Linux Style Command Meaning
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||||
/c -c Start The Client
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||||
/s -s Start The Server
|
||||
|
||||
ServerOptions
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||||
/s -s [options]
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||||
/p -p The port that will be used for the server [Includes {port} + 1]
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||||
/a -a Uses the Athoratative model for the server
|
||||
|
||||
ClientOptions
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||||
/c -c [options]
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||||
/h -h The Hostname or IP of the server
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||||
/p -p The port of the server
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||||
|
||||
Examples:
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||||
MistServer.exe /c 127.0.0.1 /p 25550 /u Mistox Start the client connecting to server 127.0.0.1 using port 25550
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||||
MistServer.exe /c 127.0.0.1 Start the client connecting to server 127.0.0.1 using port 25567
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||||
MistServer.exe /s Start the server
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||||
"
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||||
;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,25 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<StartupObject>MistoxHolePunch.Program</StartupObject>
|
||||
<PackageId>Mistox Game Server</PackageId>
|
||||
<Authors>Mistox</Authors>
|
||||
<Company>Mistox.net</Company>
|
||||
<Product>Mistox Game Server</Product>
|
||||
<Description>Game Server for Mistox Games and partners</Description>
|
||||
<SignAssembly>false</SignAssembly>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
|
||||
<ErrorReport>none</ErrorReport>
|
||||
<DebugType>none</DebugType>
|
||||
<DebugSymbols>false</DebugSymbols>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\MistoxServer\MistServerModule.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
@@ -0,0 +1,10 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<_LastSelectedProfileId>F:\Users\Derek\Desktop\GameServerStandard\CLI\Properties\PublishProfiles\FolderProfile.pubxml</_LastSelectedProfileId>
|
||||
<ActiveDebugProfile>MistServer</ActiveDebugProfile>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
|
||||
<DebuggerFlavor>ProjectDebugger</DebuggerFlavor>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
+114
@@ -0,0 +1,114 @@
|
||||
using System;
|
||||
using System.Threading.Tasks;
|
||||
using MistoxServer;
|
||||
|
||||
namespace MistoxHolePunch {
|
||||
class Program {
|
||||
|
||||
static IMistoxServer serverObj;
|
||||
static bool running = true;
|
||||
|
||||
void onConnected( object sender, EventArgs e ) {
|
||||
// sender and e are always null
|
||||
// put connected functions in here
|
||||
}
|
||||
|
||||
void slowReceive( object obj, EventArgs e ) {
|
||||
if ( serverObj is ServerInterface ) {
|
||||
// If ServerMode is passive obj is byte[] and Send takes in byte[]
|
||||
// If Servermode is Athoritiative obj is the Class type sent and Send takes in any Class type except generic object
|
||||
|
||||
// Check to make sure data is correct before relaying
|
||||
// Also perform server specific checks in here
|
||||
// IE player didnt teleport or is shooting from 20 feet from his body
|
||||
serverObj.Send( obj, SendType.SlowUpdate );
|
||||
}
|
||||
Console.Write( "Received TCP : " );
|
||||
Console.WriteLine( obj );
|
||||
}
|
||||
|
||||
void fastReceive( object obj, EventArgs e ) {
|
||||
if( serverObj is ServerInterface ) {
|
||||
// If ServerMode is passive obj is byte[] and Send takes in byte[]
|
||||
// If Servermode is Athoritiative obj is the Class type sent and Send takes in any Class type except generic object
|
||||
|
||||
// Check to make sure data is correct before relaying
|
||||
// Also perform server specific checks in here
|
||||
// IE player didnt teleport or is shooting from 20 feet from his body
|
||||
serverObj.Send( obj, SendType.FastUpdate );
|
||||
}
|
||||
Console.Write( "Received UDP : " );
|
||||
Console.WriteLine( obj );
|
||||
}
|
||||
|
||||
void onDisconnected( object sender, EventArgs e ) {
|
||||
// sender and e are always null
|
||||
// put disconnected functions in here
|
||||
}
|
||||
|
||||
static string host = "example.com";
|
||||
static int port = 7300;
|
||||
static ServerMode mode = ServerMode.Passive;
|
||||
|
||||
async Task RunServer() {
|
||||
serverObj = mServer.newServer( Convert.ToInt32( port ), mode );
|
||||
serverObj.onConnected += onConnected;
|
||||
serverObj.onSlowReceive += slowReceive;
|
||||
serverObj.onFastReceive += fastReceive;
|
||||
serverObj.onDisconnected += onDisconnected;
|
||||
while ( running ) {
|
||||
// Stop this thread for 1 second so the CPU isnt 100%
|
||||
// All the real work is on different threads
|
||||
// While loop needs to exist so our main thread doesnt close
|
||||
await Task.Delay( 1000 );
|
||||
}
|
||||
}
|
||||
|
||||
async Task RunClient() {
|
||||
serverObj = mServer.newClient( host, Convert.ToInt32( port ) );
|
||||
serverObj.onConnected += onConnected;
|
||||
serverObj.onSlowReceive += slowReceive;
|
||||
serverObj.onFastReceive += fastReceive;
|
||||
serverObj.onDisconnected += onDisconnected;
|
||||
while( running ) {
|
||||
// Stop this thread for 1 second so the CPU isnt 100%
|
||||
// All the real work is on different threads
|
||||
// While loop needs to exist so our main thread doesnt close
|
||||
await Task.Delay( 1000 );
|
||||
}
|
||||
}
|
||||
|
||||
static async Task Main(string[] args) {
|
||||
string Task = args.Length > 0 ? args[0].ToLower() : null;
|
||||
|
||||
for( int i = 0; i < args.Length; i++ ) {
|
||||
string cur = args[i].ToLower();
|
||||
if( cur == "/h" || cur == "-h" ) {
|
||||
host = args [i + 1];
|
||||
} else if( cur == "/p" || cur == "-p" ) {
|
||||
port = Convert.ToInt32( args [i + 1] );
|
||||
} else if( cur == "/a" || cur == "-a" ) {
|
||||
mode = ServerMode.Authoritative;
|
||||
}
|
||||
}
|
||||
|
||||
if (Task == "/?" || Task == "--help") {
|
||||
Console.WriteLine(HelpDocumentation.HelpText);
|
||||
} else if (Task == "/s" || Task == "-s") {
|
||||
Program prog = new Program();
|
||||
await prog.RunServer();
|
||||
} else if (Task == "/c" || Task == "-c") {
|
||||
Program prog = new Program();
|
||||
await prog.RunClient();
|
||||
} else {
|
||||
host = "example.com";
|
||||
port = 1500;
|
||||
Program prog = new Program();
|
||||
//prog.RunClient();
|
||||
await prog.RunServer();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
https://go.microsoft.com/fwlink/?LinkID=208121.
|
||||
-->
|
||||
<Project>
|
||||
<PropertyGroup>
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Any CPU</Platform>
|
||||
<PublishDir>F:\Users\Derek\Desktop</PublishDir>
|
||||
<PublishProtocol>FileSystem</PublishProtocol>
|
||||
<_TargetId>Folder</_TargetId>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<RuntimeIdentifier>linux-x64</RuntimeIdentifier>
|
||||
<SelfContained>true</SelfContained>
|
||||
<PublishSingleFile>true</PublishSingleFile>
|
||||
<PublishTrimmed>true</PublishTrimmed>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,10 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
https://go.microsoft.com/fwlink/?LinkID=208121.
|
||||
-->
|
||||
<Project>
|
||||
<PropertyGroup>
|
||||
<History>True|2023-12-26T22:53:03.7982931Z;True|2023-12-25T20:43:03.3448404-08:00;True|2023-12-25T20:38:14.9173619-08:00;True|2023-12-25T15:49:11.8551513-08:00;True|2023-12-25T15:43:58.6114277-08:00;True|2023-12-25T13:38:16.4384268-08:00;True|2023-12-25T13:05:11.8207105-08:00;True|2023-12-25T12:52:06.9027395-08:00;True|2023-12-25T12:49:31.5840138-08:00;True|2023-12-25T12:44:52.1638218-08:00;True|2023-12-25T12:44:04.8184020-08:00;True|2023-12-25T12:23:48.6142003-08:00;True|2023-12-25T12:19:14.4957590-08:00;True|2023-12-25T12:15:47.1143818-08:00;True|2023-12-25T12:01:00.8637339-08:00;</History>
|
||||
<LastFailureDetails />
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,71 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.2.32519.379
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "MistServer", "CLI\MistServer.csproj", "{FA40271A-DDC7-4F53-AD00-D6034A524403}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "MistServerModule", "MistoxServer\MistServerModule.csproj", "{E9C6F813-3AF5-4273-9845-5D9E4D7842F1}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Debug|ARM = Debug|ARM
|
||||
Debug|ARM64 = Debug|ARM64
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|Any CPU = Release|Any CPU
|
||||
Release|ARM = Release|ARM
|
||||
Release|ARM64 = Release|ARM64
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{FA40271A-DDC7-4F53-AD00-D6034A524403}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{FA40271A-DDC7-4F53-AD00-D6034A524403}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{FA40271A-DDC7-4F53-AD00-D6034A524403}.Debug|ARM.ActiveCfg = Debug|Any CPU
|
||||
{FA40271A-DDC7-4F53-AD00-D6034A524403}.Debug|ARM.Build.0 = Debug|Any CPU
|
||||
{FA40271A-DDC7-4F53-AD00-D6034A524403}.Debug|ARM64.ActiveCfg = Debug|Any CPU
|
||||
{FA40271A-DDC7-4F53-AD00-D6034A524403}.Debug|ARM64.Build.0 = Debug|Any CPU
|
||||
{FA40271A-DDC7-4F53-AD00-D6034A524403}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{FA40271A-DDC7-4F53-AD00-D6034A524403}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{FA40271A-DDC7-4F53-AD00-D6034A524403}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{FA40271A-DDC7-4F53-AD00-D6034A524403}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{FA40271A-DDC7-4F53-AD00-D6034A524403}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{FA40271A-DDC7-4F53-AD00-D6034A524403}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{FA40271A-DDC7-4F53-AD00-D6034A524403}.Release|ARM.ActiveCfg = Release|Any CPU
|
||||
{FA40271A-DDC7-4F53-AD00-D6034A524403}.Release|ARM.Build.0 = Release|Any CPU
|
||||
{FA40271A-DDC7-4F53-AD00-D6034A524403}.Release|ARM64.ActiveCfg = Release|Any CPU
|
||||
{FA40271A-DDC7-4F53-AD00-D6034A524403}.Release|ARM64.Build.0 = Release|Any CPU
|
||||
{FA40271A-DDC7-4F53-AD00-D6034A524403}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{FA40271A-DDC7-4F53-AD00-D6034A524403}.Release|x64.Build.0 = Release|Any CPU
|
||||
{FA40271A-DDC7-4F53-AD00-D6034A524403}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{FA40271A-DDC7-4F53-AD00-D6034A524403}.Release|x86.Build.0 = Release|Any CPU
|
||||
{E9C6F813-3AF5-4273-9845-5D9E4D7842F1}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{E9C6F813-3AF5-4273-9845-5D9E4D7842F1}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{E9C6F813-3AF5-4273-9845-5D9E4D7842F1}.Debug|ARM.ActiveCfg = Debug|Any CPU
|
||||
{E9C6F813-3AF5-4273-9845-5D9E4D7842F1}.Debug|ARM.Build.0 = Debug|Any CPU
|
||||
{E9C6F813-3AF5-4273-9845-5D9E4D7842F1}.Debug|ARM64.ActiveCfg = Debug|Any CPU
|
||||
{E9C6F813-3AF5-4273-9845-5D9E4D7842F1}.Debug|ARM64.Build.0 = Debug|Any CPU
|
||||
{E9C6F813-3AF5-4273-9845-5D9E4D7842F1}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{E9C6F813-3AF5-4273-9845-5D9E4D7842F1}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{E9C6F813-3AF5-4273-9845-5D9E4D7842F1}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{E9C6F813-3AF5-4273-9845-5D9E4D7842F1}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{E9C6F813-3AF5-4273-9845-5D9E4D7842F1}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{E9C6F813-3AF5-4273-9845-5D9E4D7842F1}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{E9C6F813-3AF5-4273-9845-5D9E4D7842F1}.Release|ARM.ActiveCfg = Release|Any CPU
|
||||
{E9C6F813-3AF5-4273-9845-5D9E4D7842F1}.Release|ARM.Build.0 = Release|Any CPU
|
||||
{E9C6F813-3AF5-4273-9845-5D9E4D7842F1}.Release|ARM64.ActiveCfg = Release|Any CPU
|
||||
{E9C6F813-3AF5-4273-9845-5D9E4D7842F1}.Release|ARM64.Build.0 = Release|Any CPU
|
||||
{E9C6F813-3AF5-4273-9845-5D9E4D7842F1}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{E9C6F813-3AF5-4273-9845-5D9E4D7842F1}.Release|x64.Build.0 = Release|Any CPU
|
||||
{E9C6F813-3AF5-4273-9845-5D9E4D7842F1}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{E9C6F813-3AF5-4273-9845-5D9E4D7842F1}.Release|x86.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {C6AB3FF2-DA2C-4A0F-8A5D-488A3D103106}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
@@ -0,0 +1,71 @@
|
||||
using System;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
//IP Range Updater
|
||||
|
||||
namespace MistoxServer.Client {
|
||||
public class mTCPClient : IDisposable {
|
||||
|
||||
TcpClient Server;
|
||||
|
||||
public event EventHandler onConnected;
|
||||
public event EventHandler onReceived;
|
||||
public event EventHandler onDisconnected;
|
||||
|
||||
public bool Alive;
|
||||
bool notified = false;
|
||||
|
||||
public mTCPClient( IPEndPoint ServerAddress ) {
|
||||
Server = new TcpClient( AddressFamily.InterNetwork );
|
||||
Server.NoDelay = true;
|
||||
Server.Connect( ServerAddress );
|
||||
Alive = true;
|
||||
Thread RThread = new Thread(async () => { await ReceiveThread(); });
|
||||
RThread.Start();
|
||||
}
|
||||
|
||||
async Task ReceiveThread() {
|
||||
using( NetworkStream ns = Server.GetStream() ) {
|
||||
try {
|
||||
while( Alive ) {
|
||||
if( Server.Connected && !notified ) {
|
||||
Console.WriteLine( "Connected to server" );
|
||||
onConnected?.Invoke( new object(), new EventArgs() );
|
||||
notified = true;
|
||||
} else if( !Server.Connected ) {
|
||||
Console.WriteLine( "Disconnected from server" );
|
||||
onDisconnected?.Invoke( new object(), new EventArgs() );
|
||||
Alive = false;
|
||||
}
|
||||
byte[] StreamData = new byte[1024];
|
||||
int bytesRead = await ns.ReadAsync(StreamData, 0, StreamData.Length);
|
||||
if( bytesRead > 0 ) {
|
||||
dynamic data = mSerialize.tReceive( StreamData.Sub( 0, bytesRead ) );
|
||||
if( data != null ) {
|
||||
onReceived?.Invoke( data, new EventArgs() );
|
||||
}
|
||||
}
|
||||
}
|
||||
} catch( Exception ) {
|
||||
Console.WriteLine( "You have disconnected from the server" );
|
||||
onDisconnected?.Invoke( new object(), new EventArgs() );
|
||||
Alive = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public async Task Send<Packet>(Packet packet) {
|
||||
byte[] data = mSerialize.PacketSerialize( packet );
|
||||
await Server.GetStream().WriteAsync( data, 0, data.Length );
|
||||
}
|
||||
|
||||
public void Dispose() {
|
||||
Alive = false;
|
||||
Server.Close();
|
||||
Server = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,66 @@
|
||||
using System;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
// Network Sync
|
||||
|
||||
namespace MistoxServer.Client {
|
||||
public class mUDPClient : IDisposable {
|
||||
|
||||
public event EventHandler onReceived;
|
||||
ServerMode Mode;
|
||||
|
||||
Socket udpClient;
|
||||
bool Alive;
|
||||
int Port;
|
||||
|
||||
public mUDPClient( IPEndPoint ServerAddress, ServerMode mode ) {
|
||||
udpClient = new Socket( AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp );
|
||||
udpClient.SetSocketOption( SocketOptionLevel.IP, SocketOptionName.ReuseAddress, true );
|
||||
udpClient.SetSocketOption( SocketOptionLevel.IP, SocketOptionName.IpTimeToLive, 128 );
|
||||
udpClient.Bind( new IPEndPoint( IPAddress.Any, ServerAddress.Port ) );
|
||||
Alive = true;
|
||||
Port = ServerAddress.Port;
|
||||
Mode = mode;
|
||||
Thread Client = new Thread(async() => { await ReceiveThread(); });
|
||||
Client.Start();
|
||||
}
|
||||
|
||||
async Task ReceiveThread() {
|
||||
while( Alive ) {
|
||||
try {
|
||||
byte[] buffer = new byte[1024];
|
||||
int bytesRead = await udpClient.ReceiveAsync( buffer );
|
||||
if (Mode == ServerMode.Passive) {
|
||||
onReceived?.Invoke( buffer.Sub( 0, bytesRead ), new EventArgs() );
|
||||
} else if (Mode == ServerMode.Authoritative) {
|
||||
dynamic data = mSerialize.uReceive( buffer.Sub(0, bytesRead) );
|
||||
if( data != null ) {
|
||||
onReceived?.Invoke( data, new EventArgs() );
|
||||
}
|
||||
}
|
||||
} catch( Exception ) {
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public async Task Send<Packet>( Packet Data, IPEndPoint remoteHost ) {
|
||||
if (Mode == ServerMode.Authoritative) {
|
||||
byte[] byteData = mSerialize.PacketSerialize( Data );
|
||||
await udpClient.SendToAsync( byteData, SocketFlags.None, new IPEndPoint( remoteHost.Address, Port ) );
|
||||
} else if (Mode == ServerMode.Passive) {
|
||||
byte[] byteData = Data as byte[];
|
||||
await udpClient.SendToAsync( byteData, SocketFlags.None, new IPEndPoint( remoteHost.Address, Port ) );
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose() {
|
||||
Alive = false;
|
||||
udpClient.Close();
|
||||
udpClient = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,59 @@
|
||||
using MistoxServer.Client;
|
||||
using System;
|
||||
using System.Net;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace MistoxServer {
|
||||
public class ClientInterface : IMistoxServer {
|
||||
|
||||
mTCPClient SlowUpdate;
|
||||
mUDPClient FastUpdate;
|
||||
IPEndPoint mPEndPoint;
|
||||
|
||||
public event EventHandler onConnected;
|
||||
public event EventHandler onSlowReceive;
|
||||
public event EventHandler onFastReceive;
|
||||
public event EventHandler onDisconnected;
|
||||
|
||||
public ClientInterface( string IpOrHostName, int Port ) {
|
||||
// Get Server IP
|
||||
IPHostEntry host = Dns.GetHostEntry( IpOrHostName );
|
||||
|
||||
foreach( IPAddress entry in host.AddressList ) {
|
||||
if ( entry.AddressFamily == System.Net.Sockets.AddressFamily.InterNetwork ) {
|
||||
mPEndPoint = new IPEndPoint( entry, Port );
|
||||
}
|
||||
}
|
||||
|
||||
Console.WriteLine( "The client is initilized and trying to connect to the server at ip : " + mPEndPoint.Address );
|
||||
// Make a UDP connection to the server
|
||||
try {
|
||||
FastUpdate = new mUDPClient( mPEndPoint, ServerMode.Authoritative );
|
||||
FastUpdate.onReceived += (object o, EventArgs e) => { onFastReceive?.Invoke( o, e ); };
|
||||
} catch( Exception e ) {
|
||||
Console.WriteLine( "An error has occured with the connection to the server. Error { " );
|
||||
Console.WriteLine( e.ToString() );
|
||||
Console.WriteLine( "}" );
|
||||
}
|
||||
// Make a TCP connection to the server
|
||||
try {
|
||||
SlowUpdate = new mTCPClient( mPEndPoint );
|
||||
SlowUpdate.onConnected += ( object o, EventArgs e ) => { onConnected?.Invoke( o, e ); };
|
||||
SlowUpdate.onReceived += ( object o, EventArgs e ) => { onSlowReceive?.Invoke( o, e ); };
|
||||
SlowUpdate.onDisconnected += ( object o, EventArgs e ) => { onDisconnected?.Invoke( o, e ); };
|
||||
} catch( Exception e ) {
|
||||
Console.WriteLine( "An error has occured with the connection to the server. Error { " );
|
||||
Console.WriteLine( e.ToString() );
|
||||
Console.WriteLine( "}" );
|
||||
}
|
||||
}
|
||||
|
||||
public async Task Send<Packet>(Packet data, SendType speed) {
|
||||
if (SendType.SlowUpdate == speed) {
|
||||
await SlowUpdate.Send( data );
|
||||
} else {
|
||||
await FastUpdate.Send( data, mPEndPoint );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,50 @@
|
||||
using System;
|
||||
using System.Net;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace MistoxServer {
|
||||
public partial class mServer {
|
||||
public static IMistoxServer newServer(int port, ServerMode mode) {
|
||||
return new ServerInterface(port, mode);
|
||||
}
|
||||
|
||||
public static IMistoxServer newClient(string ServerIPOrHostName, int Port) {
|
||||
int index = 0;
|
||||
IPAddress[] remoteAddress = Dns.GetHostAddresses(ServerIPOrHostName);
|
||||
for( int i=0; i< remoteAddress.Length; i++ ) {
|
||||
if( remoteAddress[i].AddressFamily == System.Net.Sockets.AddressFamily.InterNetwork || remoteAddress [i].AddressFamily == System.Net.Sockets.AddressFamily.InterNetworkV6 ) {
|
||||
index = i;
|
||||
}
|
||||
}
|
||||
string ipAddress = remoteAddress[index].ToString();
|
||||
if ( remoteAddress.Length > 0) {
|
||||
return new ClientInterface(ipAddress, Port);
|
||||
} else {
|
||||
Console.WriteLine("The server at " + ServerIPOrHostName + " doesn't exit or cannot be found");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public interface IMistoxServer {
|
||||
|
||||
public event EventHandler onConnected;
|
||||
public event EventHandler onSlowReceive;
|
||||
public event EventHandler onFastReceive;
|
||||
public event EventHandler onDisconnected;
|
||||
|
||||
public Task Send<Packet>(Packet data, SendType speed);
|
||||
|
||||
}
|
||||
|
||||
public enum SendType {
|
||||
SlowUpdate,
|
||||
FastUpdate
|
||||
}
|
||||
|
||||
public enum ServerMode {
|
||||
Passive,
|
||||
Authoritative
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,57 @@
|
||||
using MistoxServer.Client;
|
||||
using MistoxServer.Server;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Net;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace MistoxServer {
|
||||
public class ServerInterface : IMistoxServer {
|
||||
|
||||
mUDPClient FastUpdateServer;
|
||||
mTCPListener SlowUpdateServer;
|
||||
List<Connection> Connections = new List<Connection>();
|
||||
|
||||
public event EventHandler onConnected;
|
||||
public event EventHandler onSlowReceive;
|
||||
public event EventHandler onFastReceive;
|
||||
public event EventHandler onDisconnected;
|
||||
|
||||
public ServerInterface( int port, ServerMode mode ) {
|
||||
FastUpdateServer = new mUDPClient( new IPEndPoint( IPAddress.IPv6Any, port ), mode );
|
||||
SlowUpdateServer = new mTCPListener( port, mode );
|
||||
|
||||
SlowUpdateServer.onConnected += OnConnected;
|
||||
FastUpdateServer.onReceived += ( object o, EventArgs e ) => { onFastReceive?.Invoke( o, e ); };
|
||||
SlowUpdateServer.onDisconnected += OnDisconnected;
|
||||
|
||||
Console.WriteLine( "The Server is initilized and waiting for clients to connect at port : " + port );
|
||||
}
|
||||
|
||||
void OnConnected( object sender, EventArgs e ) {
|
||||
Connection user = (Connection)sender;
|
||||
onConnected?.Invoke( sender, e );
|
||||
user.slowClient.onReceived+= ( object o, EventArgs e ) => { onSlowReceive?.Invoke( o, e ); };
|
||||
user.slowClient.onDisconnected += OnDisconnected;
|
||||
Connections.Add( user );
|
||||
}
|
||||
|
||||
void OnDisconnected( object sender, EventArgs e ) {
|
||||
Connection user = (Connection)sender;
|
||||
onDisconnected?.Invoke( sender, e );
|
||||
Connections.Remove( user );
|
||||
}
|
||||
|
||||
public async Task Send<Packet>( Packet data, SendType speed ) {
|
||||
if (speed == SendType.SlowUpdate) {
|
||||
foreach( Connection cur in Connections ) {
|
||||
await cur.slowClient.Send( data );
|
||||
}
|
||||
} else {
|
||||
foreach( Connection cur in Connections ) {
|
||||
await FastUpdateServer.Send( data, cur.fastClient );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="MsgPack.Cli" Version="1.0.1" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
@@ -0,0 +1,31 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 16
|
||||
VisualStudioVersion = 16.0.31729.503
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "MistoxServer", "MistoxServer.csproj", "{947D92F0-B737-4D1D-857B-F4EAB70D6980}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "CLI", "..\CLI\CLI.csproj", "{B8EA2F11-62A3-45B2-8FDC-E734FD6B87E1}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{947D92F0-B737-4D1D-857B-F4EAB70D6980}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{947D92F0-B737-4D1D-857B-F4EAB70D6980}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{947D92F0-B737-4D1D-857B-F4EAB70D6980}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{947D92F0-B737-4D1D-857B-F4EAB70D6980}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{B8EA2F11-62A3-45B2-8FDC-E734FD6B87E1}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{B8EA2F11-62A3-45B2-8FDC-E734FD6B87E1}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{B8EA2F11-62A3-45B2-8FDC-E734FD6B87E1}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{B8EA2F11-62A3-45B2-8FDC-E734FD6B87E1}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {59213D9A-3888-4C3D-9EB7-BB116FAB1EB7}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
@@ -0,0 +1,10 @@
|
||||
using System.Net;
|
||||
|
||||
namespace MistoxServer.Server {
|
||||
|
||||
public class Connection {
|
||||
public mTCPServer slowClient { get; set; }
|
||||
public IPEndPoint fastClient { get; set; }
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,58 @@
|
||||
using System;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
// Client Connections
|
||||
|
||||
namespace MistoxServer.Server {
|
||||
public class mTCPListener : IDisposable {
|
||||
|
||||
public event EventHandler onConnected;
|
||||
public event EventHandler onDisconnected;
|
||||
public event EventHandler onReceive;
|
||||
|
||||
TcpListener Listener;
|
||||
ServerMode ServerMode;
|
||||
bool Alive;
|
||||
int port;
|
||||
|
||||
public mTCPListener( int Port, ServerMode mode ) {
|
||||
port = Port;
|
||||
Alive = true;
|
||||
ServerMode = mode;
|
||||
Thread ConnectionThread = new Thread(async () => await ListenerThread() );
|
||||
ConnectionThread.Start();
|
||||
}
|
||||
|
||||
async Task ListenerThread() {
|
||||
Listener = new TcpListener( IPAddress.Any, port );
|
||||
Listener.Start();
|
||||
while( Alive ) {
|
||||
TcpClient client = await Listener.AcceptTcpClientAsync();
|
||||
|
||||
Connection user = new Connection(){
|
||||
slowClient = new mTCPServer(client, ServerMode),
|
||||
fastClient = new IPEndPoint( ((IPEndPoint)client.Client.RemoteEndPoint).Address, port )
|
||||
};
|
||||
|
||||
Console.WriteLine( "New User Connected" );
|
||||
|
||||
onConnected?.Invoke( user, new EventArgs() );
|
||||
user.slowClient.onDisconnected += onDisconnected;
|
||||
user.slowClient.onReceived += onReceive;
|
||||
|
||||
Thread receiveThread = new Thread(async () => await user.slowClient.ReceiveThread(user) );
|
||||
receiveThread.Start();
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose() {
|
||||
Alive = false;
|
||||
Listener.Stop();
|
||||
Listener = null;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,58 @@
|
||||
using System;
|
||||
using System.Net.Sockets;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace MistoxServer.Server {
|
||||
public class mTCPServer : IDisposable {
|
||||
public TcpClient slowClient;
|
||||
ServerMode Mode;
|
||||
|
||||
public event EventHandler onReceived;
|
||||
public event EventHandler onDisconnected;
|
||||
|
||||
public mTCPServer( TcpClient client, ServerMode mode ) {
|
||||
slowClient = client;
|
||||
slowClient.Client.NoDelay = true;
|
||||
Mode = mode;
|
||||
}
|
||||
|
||||
bool Alive = true;
|
||||
public async Task ReceiveThread( Connection Client ) {
|
||||
bool connected = true;
|
||||
while( Alive && connected ) {
|
||||
try {
|
||||
byte[] StreamData = new byte[1024];
|
||||
int bytesRead = await slowClient.GetStream().ReadAsync(StreamData, 0, StreamData.Length);
|
||||
if( bytesRead > 0 ) {
|
||||
if ( Mode == ServerMode.Passive) {
|
||||
onReceived?.Invoke( StreamData.Sub( 0, bytesRead ), new EventArgs() );
|
||||
} else if ( Mode == ServerMode.Authoritative) {
|
||||
dynamic data = mSerialize.tReceive( StreamData.Sub( 0, bytesRead ) );
|
||||
if( data != null ) {
|
||||
onReceived?.Invoke( data, new EventArgs() );
|
||||
}
|
||||
}
|
||||
}
|
||||
} catch( Exception ) {
|
||||
Console.WriteLine( "User disconnected" );
|
||||
connected = false;
|
||||
onDisconnected?.Invoke( Client, new EventArgs() );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public async Task Send<T>( T packet ) {
|
||||
if( Mode == ServerMode.Authoritative ) {
|
||||
byte[] byteData = mSerialize.PacketSerialize( packet );
|
||||
await slowClient.GetStream().WriteAsync( byteData, 0, byteData.Length );
|
||||
} else if( Mode == ServerMode.Passive ) {
|
||||
byte[] byteData = packet as byte[];
|
||||
await slowClient.GetStream().WriteAsync( byteData, 0, byteData.Length );
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose() {
|
||||
Alive = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,95 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Net;
|
||||
using System.Text;
|
||||
using MsgPack.Serialization;
|
||||
|
||||
namespace MistoxServer {
|
||||
|
||||
static class Extensions {
|
||||
public static T[] Join<T>( this T[] first, T[] second ) {
|
||||
T[] bytes = new T[first.Length + second.Length];
|
||||
Buffer.BlockCopy( first, 0, bytes, 0, first.Length );
|
||||
Buffer.BlockCopy( second, 0, bytes, first.Length, second.Length );
|
||||
return bytes;
|
||||
}
|
||||
|
||||
public static T[] Sub<T>( this T[] data, int index, int length ) {
|
||||
T[] result = new T[length];
|
||||
Array.Copy( data, index, result, 0, length );
|
||||
return result;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public class mSerialize {
|
||||
public static byte[] PacketSerialize<T>( T Packet ) {
|
||||
MessagePackSerializer serializer = MessagePackSerializer.Get<T>();
|
||||
using( MemoryStream stream = new MemoryStream() ) {
|
||||
serializer.Pack( stream, Packet );
|
||||
byte[] typename = Encoding.UTF8.GetBytes(typeof(T).FullName + "," + typeof(T).Assembly.FullName);
|
||||
byte[] typelength = BitConverter.GetBytes(typename.Length);
|
||||
byte[] packetdata = stream.ToArray();
|
||||
byte[] paketlength = BitConverter.GetBytes(packetdata.Length);
|
||||
return typelength.Join( typename ).Join( paketlength ).Join( packetdata );
|
||||
}
|
||||
}
|
||||
|
||||
public static object PacketDeserialize( string typeData, byte[] Data ) {
|
||||
Type type = Type.GetType( typeData );
|
||||
MessagePackSerializer Serilizer = MessagePackSerializer.Get(type);
|
||||
|
||||
using( MemoryStream ms = new MemoryStream( Data ) ) {
|
||||
return (object)Serilizer.Unpack( ms );
|
||||
}
|
||||
}
|
||||
|
||||
static byte[] TBufferedData = new byte[0];
|
||||
public static dynamic tReceive( byte [] BytesRead ) {
|
||||
TBufferedData = TBufferedData.Join( BytesRead );
|
||||
if( TBufferedData.Length > 4 ) {
|
||||
int typeLength = BitConverter.ToInt32( TBufferedData.Sub(0, 4) );
|
||||
if( TBufferedData.Length > (8 + typeLength) ) {
|
||||
int dataLength = BitConverter.ToInt32( TBufferedData.Sub( typeLength + 4, 4 ) );
|
||||
int TotalLength = 8 + typeLength + dataLength;
|
||||
if ( TBufferedData.Length >= TotalLength ) {
|
||||
string typeData = Encoding.UTF8.GetString( TBufferedData.Sub(4, typeLength) );
|
||||
if ( typeData.Substring(0, 13) != "System.Object" ) {
|
||||
byte[] dataBytes = TBufferedData.Sub( (typeLength + 8), dataLength );
|
||||
dynamic data = mSerialize.PacketDeserialize( typeData, dataBytes );
|
||||
TBufferedData = TBufferedData.Sub( TotalLength, TBufferedData.Length - TotalLength );
|
||||
return data;
|
||||
} else {
|
||||
TBufferedData = TBufferedData.Sub( TotalLength, TBufferedData.Length - TotalLength );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
static byte[] UBufferedData = new byte[0];
|
||||
public static dynamic uReceive( byte [] BytesRead ) {
|
||||
UBufferedData = UBufferedData.Join( BytesRead );
|
||||
if( UBufferedData.Length > 4 ) {
|
||||
int typeLength = BitConverter.ToInt32( UBufferedData.Sub(0, 4) );
|
||||
if( UBufferedData.Length > (8 + typeLength) ) {
|
||||
int dataLength = BitConverter.ToInt32( UBufferedData.Sub( typeLength + 4, 4 ) );
|
||||
int TotalLength = 8 + typeLength + dataLength;
|
||||
if( UBufferedData.Length >= TotalLength ) {
|
||||
string typeData = Encoding.UTF8.GetString( UBufferedData.Sub(4, typeLength) );
|
||||
if( typeData.Substring( 0, 13 ) != "System.Object" ) {
|
||||
byte[] dataBytes = UBufferedData.Sub( (typeLength + 8), dataLength );
|
||||
dynamic data = mSerialize.PacketDeserialize( typeData, dataBytes );
|
||||
UBufferedData = UBufferedData.Sub( TotalLength, UBufferedData.Length - TotalLength );
|
||||
return data;
|
||||
} else {
|
||||
UBufferedData = UBufferedData.Sub( TotalLength, UBufferedData.Length - TotalLength );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,111 @@
|
||||
# Server Standard
|
||||
|
||||
This is a central server and client model based server. The basis of the networking is on msgpack. works on IPv4 only at the moment. In a future release I might add IPV6 but not on any roadmap. Fully threaded and asynchrous to scale easily.
|
||||
|
||||
## Library
|
||||
|
||||
This is a library with a CLI attached to it to show usage. You can send and receive any data type except the standard 'Object' type
|
||||
|
||||
## Usage
|
||||
|
||||
Follow the example listed in Program.cs inside the CLI
|
||||
Note: All datatypes that are sent to the server, The server needs to be aware of when in Athouritative mode.
|
||||
|
||||
Create the server
|
||||
```c#
|
||||
IMistoxServer serverobj = mServer.newServer( int Port, ServerMode mode )
|
||||
```
|
||||
|
||||
Create the client
|
||||
```c#
|
||||
IMistoxServer serverobj = mServer.newClient( string HostNameOrIP, int Port )
|
||||
```
|
||||
|
||||
Sending data
|
||||
```c#
|
||||
serverobj.Send( dynamic Object, SendType Speed )
|
||||
```
|
||||
|
||||
Connected and Disconnected
|
||||
```c#
|
||||
|
||||
serverobj.onConnected += OnConnected;
|
||||
serverobj.onDisconnected += OnDisconnected;
|
||||
void OnConnected( object Data, EventArgs e ){
|
||||
// Sender and e are always null
|
||||
// Put on connected funtions here
|
||||
// such as when connected spawn a player
|
||||
}
|
||||
void OnDisconnected( object Data, EventArgs e ){
|
||||
// Sender and e are always null
|
||||
// Put on disconnected funtions here
|
||||
// such as when disconnected return to main menu
|
||||
}
|
||||
```
|
||||
|
||||
Receiving data
|
||||
```c#
|
||||
|
||||
serverobj.onSlowReceive += SlowReceivedData;
|
||||
serverobj.onFastReceive += FastReceivedData;
|
||||
void SlowReceivedData( object Data, EventArgs e ){
|
||||
if (Data is Datatype dt){ // Only works in Athoritative mode on server | will always work on client
|
||||
|
||||
}
|
||||
}
|
||||
void FastReceivedData( object Data, EventArgs e ){
|
||||
if (Data is Datatype dt){ // Only works in Athoritative mode on server | will always work on client
|
||||
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
SendType *Enumeration
|
||||
|
||||
Where SlowUpdate is sent over TCP
|
||||
|
||||
And FastUpate is sent over UDP
|
||||
```c#
|
||||
public enum SendType {
|
||||
SlowUpdate,
|
||||
FastUpdate
|
||||
}
|
||||
```
|
||||
|
||||
ServerMode *Enumeration
|
||||
The Servermode tells the server if it should Deserialize examine then Reserialize the data passing through.
|
||||
This can be useful to make sure data is
|
||||
|
||||
1 actually belonging to the server
|
||||
|
||||
2 the ability to keep track of objects within the server [ prevent cheating ]
|
||||
|
||||
This requires alot of overhead on the server though.
|
||||
|
||||
Passive doesnt use a serdes and instead just passes the data in and out
|
||||
In this mode the server doesnt need to know data types
|
||||
|
||||
Athoritative will Deserialize and Serialize the data
|
||||
Refer to the CLI/Program.CS for reference
|
||||
In this mode the server needs to know the data types being sent
|
||||
Therefore you need to put all your data classes into a library and and the library to both the application and the server
|
||||
```c#
|
||||
public enum ServerMode {
|
||||
Passive,
|
||||
Authoritative
|
||||
}
|
||||
```
|
||||
|
||||
## Setup
|
||||
|
||||
Place all your networked data types into a library
|
||||
Copy the library to the application and to the server
|
||||
reference the library for the networked data types
|
||||
|
||||
## Contributing
|
||||
|
||||
All Credits to Derek Holloway
|
||||
|
||||
## License
|
||||
|
||||
[MIT](https://choosealicense.com/licenses/mit/)
|
||||
Reference in New Issue
Block a user