init commit
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Abilities
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Vitality = 25% more health
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Stamina = 25% more stamina w/ 25% faster recharge
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Strength = 25% more backpack weight allowance
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To add a pickup item
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Add the item to the pickups folder
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Add the item to the ItemSpawner List
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Set the ID in the item metadata to match its spot in the list
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RPC cannot reside inside of Tool Scripts due to them not being the same replication across all peers
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More weight slows player some
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Backpacks [more weight slows though]
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Oddball style game
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Map that shows the relitive area of the top player
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spawn with classes
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2 mags
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no attachments
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unlock guns with experience
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final hit headshots = 20 credits
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final hit bodyshots = 10 credits
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classes require credits to spawn with better stuff
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credits are transferrable between servers and sessions
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one dynamicly roaming entity of the night ( Impossible to kill, when near heart starts pumping and vinegrette ) - Focuses on odd baller
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goes after people possible to get away
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If oddball is stationary for a long time start to shrink map ring
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----Dynamic weather ( rain, fog, thunder, lightning )
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----floods that cause roaring rivers to fill that cannot be swam
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Master leaderboard in the main menu of top players per rank
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Ranked lobby ( Disabled until player base )
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small towns around a main centralized area( ie city or temple )
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large servers
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random spawned skin boxes that require credits to open
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purchaseable skins
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bullet penatration on certain materials
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bullet reflection on certain materials
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FIX:
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Finish adding recoil to gun
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Finish Take Damage Function
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Link kills to database and award credits
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Build Leaderboard in SQL and add UserName, SessionNetworkID, TotalKills, TotalDeaths, OddballTime
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When looking at an object and deselecting the select tool the texture stays
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When player dies, need to respawn player
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When a backpack is picked up or dropped the entire Inventory UI is going to have to reset and there is no easy way to do that yet
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When connecting to a remote host all of the network spawning and timing including RPC go out of whack
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Move all health related stuff to the server
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Dropping items doesnt appear for everyone
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