53 lines
2.1 KiB
Plaintext
53 lines
2.1 KiB
Plaintext
Abilities
|
|
Vitality = 25% more health
|
|
Stamina = 25% more stamina w/ 25% faster recharge
|
|
Strength = 25% more backpack weight allowance
|
|
|
|
To add a pickup item
|
|
Add the item to the pickups folder
|
|
Add the item to the ItemSpawner List
|
|
Set the ID in the item metadata to match its spot in the list
|
|
RPC cannot reside inside of Tool Scripts due to them not being the same replication across all peers
|
|
|
|
More weight slows player some
|
|
Backpacks [more weight slows though]
|
|
|
|
Oddball style game
|
|
Map that shows the relitive area of the top player
|
|
|
|
spawn with classes
|
|
2 mags
|
|
no attachments
|
|
unlock guns with experience
|
|
|
|
final hit headshots = 20 credits
|
|
final hit bodyshots = 10 credits
|
|
|
|
classes require credits to spawn with better stuff
|
|
credits are transferrable between servers and sessions
|
|
one dynamicly roaming entity of the night ( Impossible to kill, when near heart starts pumping and vinegrette ) - Focuses on odd baller
|
|
goes after people possible to get away
|
|
If oddball is stationary for a long time start to shrink map ring
|
|
----Dynamic weather ( rain, fog, thunder, lightning )
|
|
----floods that cause roaring rivers to fill that cannot be swam
|
|
Master leaderboard in the main menu of top players per rank
|
|
Ranked lobby ( Disabled until player base )
|
|
small towns around a main centralized area( ie city or temple )
|
|
large servers
|
|
random spawned skin boxes that require credits to open
|
|
purchaseable skins
|
|
bullet penatration on certain materials
|
|
bullet reflection on certain materials
|
|
|
|
FIX:
|
|
Finish adding recoil to gun
|
|
Finish Take Damage Function
|
|
Link kills to database and award credits
|
|
Build Leaderboard in SQL and add UserName, SessionNetworkID, TotalKills, TotalDeaths, OddballTime
|
|
When looking at an object and deselecting the select tool the texture stays
|
|
When player dies, need to respawn player
|
|
When a backpack is picked up or dropped the entire Inventory UI is going to have to reset and there is no easy way to do that yet
|
|
When connecting to a remote host all of the network spawning and timing including RPC go out of whack
|
|
Move all health related stuff to the server
|
|
Dropping items doesnt appear for everyone
|