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2025-05-12 18:21:03 -07:00

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Sell outposts - { Sell for credits }
Weight needs to be per quantity of item - not just item slot
Survival Game
look at item to pick up 'e' for third person and click for third [No nearby]
normal weapons with bullet drop bullet travel time
snipers but rare [Maybe special]
Abilities selectable at spawn
a max 20 credit slider where you can spend them on traits
Stamina -> run for longer distances
Strength -> carry more weight
Vitality -> Have more base health
Stealth -> Approximate location on map is bigger
More weight slows player some
Backpacks -> Add slots but not weight
Oddball style game
Map that shows the relitive area of the top player
spawn with classes
2 mags
no attachments
unlock guns with experience
no health regen
final hit headshots = 20 credits
final hit bodyshots = 10 credits
classes require credits to spawn with better stuff
inventory and credits are transferrable between servers and sessions
combat loggging - if leave in combat start from scratch
one dynamicly roaming entity of the night ( Impossible to kill, when near heart starts pumping and vinegrette )
goes after people possible to get away
Dyanmic day and night cycle
Dynamic weather ( rain, fog, thunder, lightning )
floods that cause roaring rivers to fill that cannot be swam
Fires that char trees(no leaves), regrows in 3ish days
Master leaderboard in the main menu of top players per rank
Ranked lobby ( Disabled until player base )
small towns around a main centralized area( ie city or temple )
large servers
random spawned skin boxes that require credits to open
purchasable skins
bullet penatration on certain materials
bullet reflection on certain materials
No kill leader until you get at least 2 kills minimum
Tournament mode
all players spawn at the same time
hold oddball for 30mins total
server quits introducing people into game after 5 hrs. (last man standing mode)
last person in server wins
on death quit to new server
everyone becomes oddball
less players alive equal less oddball area