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PolyphiaGame/project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Polyphia"
run/main_scene="res://Scenes/GameRoot.tscn"
config/use_custom_user_dir=true
config/custom_user_dir_name="Mistox/Polyphia"
config/features=PackedStringArray("4.5", "C#", "Forward Plus")
boot_splash/show_image=false
config/icon="res://icon.svg"
[autoload]
MistoxNet="*res://Scripts/Singleton/MistoxNet.cs"
Options="*res://Scripts/Singleton/Options.cs"
Reference="*res://Scripts/Singleton/Reference.cs"
[display]
window/size/viewport_width=1920
window/size/viewport_height=1080
window/energy_saving/keep_screen_on=false
[dotnet]
project/assembly_name="Test"
[editor_plugins]
enabled=PackedStringArray("res://addons/terrain_3d/plugin.cfg")
[input]
Jump={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
Left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
]
}
Right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
]
}
Forward={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
]
}
Backward={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
]
}
[physics]
3d/run_on_separate_thread=true
[rendering]
driver/threads/thread_model=2
textures/vram_compression/import_etc2_astc=true
lights_and_shadows/directional_shadow/soft_shadow_filter_quality=3
lights_and_shadows/positional_shadow/soft_shadow_filter_quality=3
anti_aliasing/quality/msaa_3d=2
anti_aliasing/quality/screen_space_aa=1
anti_aliasing/quality/use_taa=true