24 lines
926 B
C#
24 lines
926 B
C#
using Godot;
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public partial class Reference : Node {
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public MistoxNet MistoxNet { get; set; }
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public Alert Alert { get; set; }
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public GameHandler GameHandler { get; set; }
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public Humanoid Humanoid { get; set; }
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public Inventory Inventory { get; set; }
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public Node Workspace { get; set; }
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public WorldEnvironment Lighting { get; set; }
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public Control GameUI { get; set; }
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public Camera3D Camera { get; set; }
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public MainMenu MainMenu { get; set; }
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public PreGame PreGame { get; set; }
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public Settings SettingsFrame { get; set; }
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public SessionHandler SessionHandler { get; set; }
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public Control ToolBar{ get; set; }
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public MultiplayerSpawner GameSpawner { get; set; }
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public Node3D PlayerSpawnPoints { get; set; }
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public MultiplayerSpawner ItemSpawner{ get; set; }
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public Node3D ItemSpawnPoints { get; set; }
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public Node ItemSpawnPath{ get; set; }
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} |