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//===- HLSLBufferLayoutBuilder.h ------------------------------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#include "clang/AST/TypeBase.h"
#include "llvm/ADT/StringRef.h"
#include "llvm/IR/DerivedTypes.h"
namespace clang {
namespace CodeGen {
class CGHLSLOffsetInfo;
class CodeGenModule;
class CGHLSLOffsetInfo;
//===----------------------------------------------------------------------===//
// Implementation of constant buffer layout common between DirectX and
// SPIR/SPIR-V.
//===----------------------------------------------------------------------===//
class HLSLBufferLayoutBuilder {
private:
CodeGenModule &CGM;
/// Pads an array of elements to 16-byte cbuffer row boundaries.
/// This implements the common pattern of padding all-but-the-last element.
llvm::Type *padArrayElements(llvm::Type *EltTy, uint64_t Count);
public:
HLSLBufferLayoutBuilder(CodeGenModule &CGM) : CGM(CGM) {}
/// Lays out a struct type following HLSL buffer rules and considering any
/// explicit offset information. Previously created layout structs are cached
/// by CGHLSLRuntime.
///
/// The function iterates over all fields of the record type (including base
/// classes) and works out a padded llvm type to represent the buffer layout.
///
/// If a non-empty OffsetInfo is provided (ie, from `packoffset` annotations
/// in the source), any provided offsets offsets will be respected. If the
/// OffsetInfo is available but has empty entries, those will be layed out at
/// the end of the structure.
llvm::StructType *layOutStruct(const RecordType *StructType,
const CGHLSLOffsetInfo &OffsetInfo);
/// Lays out an array type following HLSL buffer rules.
llvm::Type *layOutArray(const ConstantArrayType *AT);
/// Lays out a matrix type following HLSL buffer rules.
llvm::Type *layOutMatrix(const ConstantMatrixType *MT);
/// Lays out a type following HLSL buffer rules. Arrays and structures will be
/// padded appropriately and nested objects will be converted as appropriate.
llvm::Type *layOutType(QualType Type);
};
} // namespace CodeGen
} // namespace clang