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116 lines
3.1 KiB
C++
116 lines
3.1 KiB
C++
// RUN: %clang_cc1 -fms-extensions -fblocks -emit-llvm %s -o - -triple=i386-pc-win32 | FileCheck %s
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namespace NS {
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// The name "RT1" for the name of the class below has been specifically
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// chosen to ensure that back reference lookup does not match against the
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// implicitly generated "$RT1" name of the reference temporary symbol.
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struct RT1 {
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static const RT1& singleton;
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int i;
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};
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const RT1& RT1::singleton = RT1{1};
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}
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// CHECK: "?$RT1@singleton@RT1@NS@@2ABU23@B"
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// CHECK: "?singleton@RT1@NS@@2ABU12@B"
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void f1(const char* a, const char* b) {}
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// CHECK: "?f1@@YAXPBD0@Z"
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void f2(const char* a, char* b) {}
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// CHECK: "?f2@@YAXPBDPAD@Z"
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void f3(int a, const char* b, const char* c) {}
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// CHECK: "?f3@@YAXHPBD0@Z"
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const char *f4(const char* a, const char* b) { return 0; }
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// CHECK: "?f4@@YAPBDPBD0@Z"
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void f5(char const* a, unsigned int b, char c, void const* d, char const* e, unsigned int f) {}
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// CHECK: "?f5@@YAXPBDIDPBX0I@Z"
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void f6(bool a, bool b) {}
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// CHECK: "?f6@@YAX_N0@Z"
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void f7(int a, int* b, int c, int* d, bool e, bool f, bool* g) {}
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// CHECK: "?f7@@YAXHPAHH0_N1PA_N@Z"
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// FIXME: tests for more than 10 types?
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struct S {
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void mbb(bool a, bool b) {}
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};
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void g1(struct S a) {}
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// CHECK: "?g1@@YAXUS@@@Z"
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void g2(struct S a, struct S b) {}
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// CHECK: "?g2@@YAXUS@@0@Z"
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void g3(struct S a, struct S b, struct S* c, struct S* d) {}
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// CHECK: "?g3@@YAXUS@@0PAU1@1@Z"
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void g4(const char* a, struct S* b, const char* c, struct S* d) {
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// CHECK: "?g4@@YAXPBDPAUS@@01@Z"
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b->mbb(false, false);
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// CHECK: "?mbb@S@@QAEX_N0@Z"
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}
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// Make sure that different aliases of built-in types end up mangled as the
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// built-ins.
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typedef unsigned int uintptr_t;
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typedef unsigned int size_t;
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void *h(size_t a, uintptr_t b) { return 0; }
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// CHECK: "?h@@YAPAXII@Z"
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// Function pointers might be mangled in a complex way.
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typedef void (*VoidFunc)();
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typedef int* (*PInt3Func)(int* a, int* b);
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void h1(const char* a, const char* b, VoidFunc c, VoidFunc d) {}
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// CHECK: "?h1@@YAXPBD0P6AXXZ1@Z"
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void h2(void (*f_ptr)(void *), void *arg) {}
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// CHECK: "?h2@@YAXP6AXPAX@Z0@Z"
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PInt3Func h3(PInt3Func x, PInt3Func y, int* z) { return 0; }
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// CHECK: "?h3@@YAP6APAHPAH0@ZP6APAH00@Z10@Z"
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namespace foo {
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void foo() { }
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// CHECK: "?foo@0@YAXXZ"
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}
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class T01;
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class T02;
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class T03;
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class T04;
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class T05;
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class T06;
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class T07;
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class T08;
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class T09;
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class T10;
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class T11;
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template <typename T>
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class H;
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void ManyParams(T01 &, T02 &, T03 &, T04 &, T05 &, T06 &, T07 &, T08 &, T09 &, T10 &, H<T11> &, H<T11> &) {}
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// CHECK: "?ManyParams@@YAXAAVT01@@AAVT02@@AAVT03@@AAVT04@@AAVT05@@AAVT06@@AAVT07@@AAVT08@@AAVT09@@AAVT10@@AAV?$H@VT11@@@@AAV?$H@VT11@@@@@Z"
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namespace NS {
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// The name "TSS0" for the name of the class below has been specifically
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// chosen to ensure that back reference lookup does not match against the
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// implicitly generated "$TSS0" name of the thread safe static initialization
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// variable.
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struct __declspec(dllexport) TSS0 {
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static TSS0& get();
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__forceinline static TSS0& singleton() {
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static TSS0& lsv = get();
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return lsv;
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}
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};
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}
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// CHECK: "?singleton@TSS0@NS@@SAAAU12@XZ"
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// CHECK: "?lsv@?1??singleton@TSS0@NS@@SAAAU23@XZ@4AAU23@A"
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// CHECK: "?$TSS0@?1??singleton@TSS0@NS@@SAAAU23@XZ@4HA"
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