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45 lines
1.9 KiB
C++
45 lines
1.9 KiB
C++
//===-- ScopesRequestHandler.cpp ------------------------------------------===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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#include "DAP.h"
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#include "RequestHandler.h"
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#include "Variables.h"
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using namespace lldb_dap::protocol;
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namespace lldb_dap {
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llvm::Expected<ScopesResponseBody>
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ScopesRequestHandler::Run(const ScopesArguments &args) const {
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lldb::SBFrame frame = dap.GetLLDBFrame(args.frameId);
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// As the user selects different stack frames in the GUI, a "scopes" request
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// will be sent to the DAP. This is the only way we know that the user has
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// selected a frame in a thread. There are no other notifications that are
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// sent and VS code doesn't allow multiple frames to show variables
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// concurrently. If we select the thread and frame as the "scopes" requests
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// are sent, this allows users to type commands in the debugger console
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// with a backtick character to run lldb commands and these lldb commands
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// will now have the right context selected as they are run. If the user
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// types "`bt" into the debugger console, and we had another thread selected
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// in the LLDB library, we would show the wrong thing to the user. If the
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// users switch threads with a lldb command like "`thread select 14", the
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// GUI will not update as there are no "event" notification packets that
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// allow us to change the currently selected thread or frame in the GUI that
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// I am aware of.
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if (frame.IsValid()) {
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frame.GetThread().GetProcess().SetSelectedThread(frame.GetThread());
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frame.GetThread().SetSelectedFrame(frame.GetFrameID());
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}
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std::vector<protocol::Scope> scopes = dap.reference_storage.Insert(frame);
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return ScopesResponseBody{std::move(scopes)};
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}
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} // namespace lldb_dap
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