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552 lines
24 KiB
LLVM
552 lines
24 KiB
LLVM
; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py UTC_ARGS: --version 2
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; RUN: llc -global-isel=0 -mtriple=amdgcn -mcpu=gfx1250 -mattr=-real-true16 < %s | FileCheck --check-prefixes=GFX1250,GFX1250-FAKE16 %s
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; RUN: llc -global-isel=1 -new-reg-bank-select -mtriple=amdgcn -mcpu=gfx1250 -mattr=-real-true16 < %s | FileCheck --check-prefixes=GFX1250,GFX1250-FAKE16 %s
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; RUN: llc -global-isel=0 -mtriple=amdgcn -mcpu=gfx1250 -mattr=+real-true16 < %s | FileCheck --check-prefixes=GFX1250,GFX1250-REAL16 %s
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; RUN: llc -global-isel=1 -new-reg-bank-select -mtriple=amdgcn -mcpu=gfx1250 -mattr=+real-true16 < %s | FileCheck --check-prefixes=GFX1250,GFX1250-REAL16 %s
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; RUN: llc -global-isel=0 -mtriple=amdgcn -mcpu=gfx1310 -mattr=-real-true16 < %s | FileCheck --check-prefixes=GFX13,GFX13-FAKE16 %s
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; RUN: llc -global-isel=1 -new-reg-bank-select -mtriple=amdgcn -mcpu=gfx1310 -mattr=-real-true16 < %s | FileCheck --check-prefixes=GFX13,GFX13-FAKE16 %s
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; RUN: llc -global-isel=0 -mtriple=amdgcn -mcpu=gfx1310 -mattr=+real-true16 < %s | FileCheck --check-prefixes=GFX13,GFX13-REAL16 %s
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; RUN: llc -global-isel=1 -new-reg-bank-select -mtriple=amdgcn -mcpu=gfx1310 -mattr=+real-true16 < %s | FileCheck --check-prefixes=GFX13,GFX13-REAL16 %s
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define amdgpu_ps float @scratch_load_b32_alloca_idxprom(i32 %idx) {
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; GFX1250-LABEL: scratch_load_b32_alloca_idxprom:
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; GFX1250: ; %bb.0: ; %entry
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; GFX1250-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE
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; GFX1250-NEXT: v_nop
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; GFX1250-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_WAVE_MODE, 25, 1), 1 ; msbs: dst=0 src0=0 src1=0 src2=0
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; GFX1250-NEXT: scratch_load_b32 v0, v0, off scale_offset
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; GFX1250-NEXT: s_wait_loadcnt 0x0
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; GFX1250-NEXT: ; return to shader part epilog
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;
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; GFX13-LABEL: scratch_load_b32_alloca_idxprom:
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; GFX13: ; %bb.0: ; %entry
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; GFX13-NEXT: scratch_load_b32 v0, v0, off scale_offset
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; GFX13-NEXT: s_wait_loadcnt 0x0
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; GFX13-NEXT: ; return to shader part epilog
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entry:
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%p = alloca [64 x i32], align 4, addrspace(5)
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%idxprom = zext i32 %idx to i64
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%arrayidx = getelementptr inbounds float, ptr addrspace(5) %p, i64 %idxprom
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%ret = load float, ptr addrspace(5) %arrayidx, align 4
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ret float %ret
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}
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define amdgpu_ps float @scratch_load_b32_idxprom(ptr addrspace(5) align 4 inreg %p, i32 %idx) {
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; GFX1250-LABEL: scratch_load_b32_idxprom:
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; GFX1250: ; %bb.0: ; %entry
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; GFX1250-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE
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; GFX1250-NEXT: v_nop
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; GFX1250-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_WAVE_MODE, 25, 1), 1 ; msbs: dst=0 src0=0 src1=0 src2=0
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; GFX1250-NEXT: scratch_load_b32 v0, v0, s0 scale_offset
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; GFX1250-NEXT: s_wait_loadcnt 0x0
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; GFX1250-NEXT: ; return to shader part epilog
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;
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; GFX13-LABEL: scratch_load_b32_idxprom:
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; GFX13: ; %bb.0: ; %entry
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; GFX13-NEXT: scratch_load_b32 v0, v0, s0 scale_offset
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; GFX13-NEXT: s_wait_loadcnt 0x0
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; GFX13-NEXT: ; return to shader part epilog
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entry:
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%idxprom = sext i32 %idx to i64
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%arrayidx = getelementptr inbounds float, ptr addrspace(5) %p, i64 %idxprom
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%ret = load float, ptr addrspace(5) %arrayidx, align 4
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ret float %ret
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}
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define amdgpu_ps float @scratch_load_b32_idx32(ptr addrspace(5) align 4 inreg %p, i32 %idx) {
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; GFX1250-LABEL: scratch_load_b32_idx32:
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; GFX1250: ; %bb.0: ; %entry
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; GFX1250-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE
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; GFX1250-NEXT: v_nop
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; GFX1250-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_WAVE_MODE, 25, 1), 1 ; msbs: dst=0 src0=0 src1=0 src2=0
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; GFX1250-NEXT: scratch_load_b32 v0, v0, s0 scale_offset
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; GFX1250-NEXT: s_wait_loadcnt 0x0
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; GFX1250-NEXT: ; return to shader part epilog
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;
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; GFX13-LABEL: scratch_load_b32_idx32:
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; GFX13: ; %bb.0: ; %entry
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; GFX13-NEXT: scratch_load_b32 v0, v0, s0 scale_offset
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; GFX13-NEXT: s_wait_loadcnt 0x0
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; GFX13-NEXT: ; return to shader part epilog
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entry:
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%arrayidx = getelementptr inbounds float, ptr addrspace(5) %p, i32 %idx
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%ret = load float, ptr addrspace(5) %arrayidx, align 4
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ret float %ret
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}
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define amdgpu_ps float @scratch_load_b32_idxprom_wrong_stride(ptr addrspace(5) align 4 inreg %p, i32 %idx) {
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; GFX1250-LABEL: scratch_load_b32_idxprom_wrong_stride:
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; GFX1250: ; %bb.0: ; %entry
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; GFX1250-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE
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; GFX1250-NEXT: v_nop
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; GFX1250-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_WAVE_MODE, 25, 1), 1 ; msbs: dst=0 src0=0 src1=0 src2=0
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; GFX1250-NEXT: v_lshlrev_b32_e32 v0, 3, v0
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; GFX1250-NEXT: scratch_load_b32 v0, v0, s0
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; GFX1250-NEXT: s_wait_loadcnt 0x0
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; GFX1250-NEXT: ; return to shader part epilog
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;
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; GFX13-LABEL: scratch_load_b32_idxprom_wrong_stride:
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; GFX13: ; %bb.0: ; %entry
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; GFX13-NEXT: v_lshlrev_b32_e32 v0, 3, v0
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; GFX13-NEXT: scratch_load_b32 v0, v0, s0
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; GFX13-NEXT: s_wait_loadcnt 0x0
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; GFX13-NEXT: ; return to shader part epilog
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entry:
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%idxprom = zext i32 %idx to i64
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%arrayidx = getelementptr inbounds <2 x float>, ptr addrspace(5) %p, i64 %idxprom
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%ret = load float, ptr addrspace(5) %arrayidx, align 4
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ret float %ret
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}
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define amdgpu_ps float @scratch_load_b16_idxprom_ioffset(ptr addrspace(5) align 4 inreg %p, i32 %idx) {
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; GFX1250-LABEL: scratch_load_b16_idxprom_ioffset:
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; GFX1250: ; %bb.0: ; %entry
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; GFX1250-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE
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; GFX1250-NEXT: v_nop
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; GFX1250-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_WAVE_MODE, 25, 1), 1 ; msbs: dst=0 src0=0 src1=0 src2=0
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; GFX1250-NEXT: scratch_load_u16 v0, v0, s0 offset:32 scale_offset
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; GFX1250-NEXT: s_wait_loadcnt 0x0
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; GFX1250-NEXT: ; return to shader part epilog
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;
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; GFX13-LABEL: scratch_load_b16_idxprom_ioffset:
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; GFX13: ; %bb.0: ; %entry
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; GFX13-NEXT: scratch_load_u16 v0, v0, s0 offset:32 scale_offset
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; GFX13-NEXT: s_wait_loadcnt 0x0
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; GFX13-NEXT: ; return to shader part epilog
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entry:
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%idxprom = sext i32 %idx to i64
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%idxadd = add i64 %idxprom, 16
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%arrayidx = getelementptr inbounds i16, ptr addrspace(5) %p, i64 %idxadd
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%ld = load i16, ptr addrspace(5) %arrayidx, align 2
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%ret.i32 = zext i16 %ld to i32
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%ret = bitcast i32 %ret.i32 to float
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ret float %ret
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}
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define amdgpu_ps <2 x float> @scratch_load_b64_idxprom(ptr addrspace(5) align 4 inreg %p, i32 %idx) {
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; GFX1250-LABEL: scratch_load_b64_idxprom:
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; GFX1250: ; %bb.0: ; %entry
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; GFX1250-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE
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; GFX1250-NEXT: v_nop
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; GFX1250-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_WAVE_MODE, 25, 1), 1 ; msbs: dst=0 src0=0 src1=0 src2=0
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; GFX1250-NEXT: scratch_load_b64 v[0:1], v0, s0 scale_offset
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; GFX1250-NEXT: s_wait_loadcnt 0x0
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; GFX1250-NEXT: ; return to shader part epilog
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;
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; GFX13-LABEL: scratch_load_b64_idxprom:
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; GFX13: ; %bb.0: ; %entry
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; GFX13-NEXT: scratch_load_b64 v[0:1], v0, s0 scale_offset
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; GFX13-NEXT: s_wait_loadcnt 0x0
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; GFX13-NEXT: ; return to shader part epilog
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entry:
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%idxprom = zext i32 %idx to i64
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%arrayidx = getelementptr inbounds <2 x float>, ptr addrspace(5) %p, i64 %idxprom
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%ret = load <2 x float>, ptr addrspace(5) %arrayidx, align 4
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ret <2 x float> %ret
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}
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define amdgpu_ps <3 x float> @scratch_load_b96_idxprom(ptr addrspace(5) align 4 inreg %p, i32 %idx) {
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; GFX1250-LABEL: scratch_load_b96_idxprom:
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; GFX1250: ; %bb.0: ; %entry
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; GFX1250-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE
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; GFX1250-NEXT: v_nop
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; GFX1250-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_WAVE_MODE, 25, 1), 1 ; msbs: dst=0 src0=0 src1=0 src2=0
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; GFX1250-NEXT: scratch_load_b96 v[0:2], v0, s0 scale_offset
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; GFX1250-NEXT: s_wait_loadcnt 0x0
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; GFX1250-NEXT: ; return to shader part epilog
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;
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; GFX13-LABEL: scratch_load_b96_idxprom:
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; GFX13: ; %bb.0: ; %entry
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; GFX13-NEXT: scratch_load_b96 v[0:2], v0, s0 scale_offset
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; GFX13-NEXT: s_wait_loadcnt 0x0
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; GFX13-NEXT: ; return to shader part epilog
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entry:
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%idxprom = zext i32 %idx to i64
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%arrayidx = getelementptr inbounds [3 x float], ptr addrspace(5) %p, i64 %idxprom
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%ret = load <3 x float>, ptr addrspace(5) %arrayidx, align 4
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ret <3 x float> %ret
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}
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define amdgpu_ps <3 x float> @scratch_load_b96_idxpromi_ioffset(ptr addrspace(5) align 4 inreg %p, i32 %idx) {
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; GFX1250-LABEL: scratch_load_b96_idxpromi_ioffset:
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; GFX1250: ; %bb.0: ; %entry
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; GFX1250-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE
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; GFX1250-NEXT: v_nop
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; GFX1250-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_WAVE_MODE, 25, 1), 1 ; msbs: dst=0 src0=0 src1=0 src2=0
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; GFX1250-NEXT: scratch_load_b96 v[0:2], v0, s0 offset:192 scale_offset
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; GFX1250-NEXT: s_wait_loadcnt 0x0
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; GFX1250-NEXT: ; return to shader part epilog
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;
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; GFX13-LABEL: scratch_load_b96_idxpromi_ioffset:
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; GFX13: ; %bb.0: ; %entry
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; GFX13-NEXT: scratch_load_b96 v[0:2], v0, s0 offset:192 scale_offset
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; GFX13-NEXT: s_wait_loadcnt 0x0
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; GFX13-NEXT: ; return to shader part epilog
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entry:
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%idxprom = zext i32 %idx to i64
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%idxadd = add i64 %idxprom, 16
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%arrayidx = getelementptr inbounds [3 x float], ptr addrspace(5) %p, i64 %idxadd
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%ret = load <3 x float>, ptr addrspace(5) %arrayidx, align 4
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ret <3 x float> %ret
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}
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define amdgpu_ps <4 x float> @scratch_load_b128_idxprom(ptr addrspace(5) align 4 inreg %p, i32 %idx) {
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; GFX1250-LABEL: scratch_load_b128_idxprom:
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; GFX1250: ; %bb.0: ; %entry
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; GFX1250-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE
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; GFX1250-NEXT: v_nop
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; GFX1250-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_WAVE_MODE, 25, 1), 1 ; msbs: dst=0 src0=0 src1=0 src2=0
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; GFX1250-NEXT: scratch_load_b128 v[0:3], v0, s0 scale_offset
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; GFX1250-NEXT: s_wait_loadcnt 0x0
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; GFX1250-NEXT: ; return to shader part epilog
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;
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; GFX13-LABEL: scratch_load_b128_idxprom:
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; GFX13: ; %bb.0: ; %entry
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; GFX13-NEXT: scratch_load_b128 v[0:3], v0, s0 scale_offset
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; GFX13-NEXT: s_wait_loadcnt 0x0
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; GFX13-NEXT: ; return to shader part epilog
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entry:
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%idxprom = zext i32 %idx to i64
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%arrayidx = getelementptr inbounds <4 x float>, ptr addrspace(5) %p, i64 %idxprom
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%ret = load <4 x float>, ptr addrspace(5) %arrayidx, align 4
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ret <4 x float> %ret
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}
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define amdgpu_ps float @scratch_load_b32_idxprom_range(ptr addrspace(5) align 4 inreg %p, ptr addrspace(5) align 4 %pp) {
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; GFX1250-LABEL: scratch_load_b32_idxprom_range:
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; GFX1250: ; %bb.0: ; %entry
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; GFX1250-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE
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; GFX1250-NEXT: v_nop
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; GFX1250-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_WAVE_MODE, 25, 1), 1 ; msbs: dst=0 src0=0 src1=0 src2=0
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; GFX1250-NEXT: scratch_load_b32 v0, v0, off
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; GFX1250-NEXT: s_wait_loadcnt 0x0
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; GFX1250-NEXT: scratch_load_b32 v0, v0, s0 scale_offset
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; GFX1250-NEXT: s_wait_loadcnt 0x0
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; GFX1250-NEXT: ; return to shader part epilog
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;
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; GFX13-LABEL: scratch_load_b32_idxprom_range:
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; GFX13: ; %bb.0: ; %entry
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; GFX13-NEXT: scratch_load_b32 v0, v0, off
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; GFX13-NEXT: s_wait_loadcnt 0x0
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; GFX13-NEXT: scratch_load_b32 v0, v0, s0 scale_offset
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; GFX13-NEXT: s_wait_loadcnt 0x0
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; GFX13-NEXT: ; return to shader part epilog
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entry:
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%idx = load i32, ptr addrspace(5) %pp, align 4, !range !0
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%idxprom = zext i32 %idx to i64
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%arrayidx = getelementptr inbounds float, ptr addrspace(5) %p, i64 %idxprom
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%ret = load float, ptr addrspace(5) %arrayidx, align 4
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ret float %ret
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}
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define amdgpu_ps float @scratch_load_b32_idxprom_range_ioffset(ptr addrspace(5) align 4 inreg %p, ptr addrspace(5) align 4 %pp) {
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; GFX1250-LABEL: scratch_load_b32_idxprom_range_ioffset:
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; GFX1250: ; %bb.0: ; %entry
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; GFX1250-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE
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; GFX1250-NEXT: v_nop
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; GFX1250-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_WAVE_MODE, 25, 1), 1 ; msbs: dst=0 src0=0 src1=0 src2=0
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; GFX1250-NEXT: scratch_load_b32 v0, v0, off
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; GFX1250-NEXT: s_wait_loadcnt 0x0
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; GFX1250-NEXT: scratch_load_b32 v0, v0, s0 offset:64 scale_offset
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; GFX1250-NEXT: s_wait_loadcnt 0x0
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; GFX1250-NEXT: ; return to shader part epilog
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;
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; GFX13-LABEL: scratch_load_b32_idxprom_range_ioffset:
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; GFX13: ; %bb.0: ; %entry
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; GFX13-NEXT: scratch_load_b32 v0, v0, off
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; GFX13-NEXT: s_wait_loadcnt 0x0
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; GFX13-NEXT: scratch_load_b32 v0, v0, s0 offset:64 scale_offset
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; GFX13-NEXT: s_wait_loadcnt 0x0
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; GFX13-NEXT: ; return to shader part epilog
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entry:
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%idx = load i32, ptr addrspace(5) %pp, align 4, !range !0
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%idxprom = zext i32 %idx to i64
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%idxadd = add i64 %idxprom, 16
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%arrayidx = getelementptr inbounds float, ptr addrspace(5) %p, i64 %idxadd
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%ret = load float, ptr addrspace(5) %arrayidx, align 4
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ret float %ret
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}
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define amdgpu_ps float @scratch_load_b8_idxprom_range_ioffset(ptr addrspace(5) align 4 inreg %p, ptr addrspace(5) align 4 %pp) {
|
|
; GFX1250-LABEL: scratch_load_b8_idxprom_range_ioffset:
|
|
; GFX1250: ; %bb.0: ; %entry
|
|
; GFX1250-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE
|
|
; GFX1250-NEXT: v_nop
|
|
; GFX1250-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_WAVE_MODE, 25, 1), 1 ; msbs: dst=0 src0=0 src1=0 src2=0
|
|
; GFX1250-NEXT: scratch_load_b32 v0, v0, off
|
|
; GFX1250-NEXT: s_wait_loadcnt 0x0
|
|
; GFX1250-NEXT: scratch_load_u8 v0, v0, s0 offset:16
|
|
; GFX1250-NEXT: s_wait_loadcnt 0x0
|
|
; GFX1250-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX13-LABEL: scratch_load_b8_idxprom_range_ioffset:
|
|
; GFX13: ; %bb.0: ; %entry
|
|
; GFX13-NEXT: scratch_load_b32 v0, v0, off
|
|
; GFX13-NEXT: s_wait_loadcnt 0x0
|
|
; GFX13-NEXT: scratch_load_u8 v0, v0, s0 offset:16
|
|
; GFX13-NEXT: s_wait_loadcnt 0x0
|
|
; GFX13-NEXT: ; return to shader part epilog
|
|
entry:
|
|
%idx = load i32, ptr addrspace(5) %pp, align 4, !range !0
|
|
%idxprom = zext i32 %idx to i64
|
|
%idxadd = add i64 %idxprom, 16
|
|
%arrayidx = getelementptr inbounds i8, ptr addrspace(5) %p, i64 %idxadd
|
|
%ld = load i8, ptr addrspace(5) %arrayidx
|
|
%ret.i32 = zext i8 %ld to i32
|
|
%ret = bitcast i32 %ret.i32 to float
|
|
ret float %ret
|
|
}
|
|
|
|
define amdgpu_ps float @scratch_load_b16_idxprom_range(ptr addrspace(5) align 4 inreg %p, ptr addrspace(5) align 4 %pp) {
|
|
; GFX1250-LABEL: scratch_load_b16_idxprom_range:
|
|
; GFX1250: ; %bb.0: ; %entry
|
|
; GFX1250-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE
|
|
; GFX1250-NEXT: v_nop
|
|
; GFX1250-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_WAVE_MODE, 25, 1), 1 ; msbs: dst=0 src0=0 src1=0 src2=0
|
|
; GFX1250-NEXT: scratch_load_b32 v0, v0, off
|
|
; GFX1250-NEXT: s_wait_loadcnt 0x0
|
|
; GFX1250-NEXT: scratch_load_u16 v0, v0, s0 scale_offset
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|
; GFX1250-NEXT: s_wait_loadcnt 0x0
|
|
; GFX1250-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX13-LABEL: scratch_load_b16_idxprom_range:
|
|
; GFX13: ; %bb.0: ; %entry
|
|
; GFX13-NEXT: scratch_load_b32 v0, v0, off
|
|
; GFX13-NEXT: s_wait_loadcnt 0x0
|
|
; GFX13-NEXT: scratch_load_u16 v0, v0, s0 scale_offset
|
|
; GFX13-NEXT: s_wait_loadcnt 0x0
|
|
; GFX13-NEXT: ; return to shader part epilog
|
|
entry:
|
|
%idx = load i32, ptr addrspace(5) %pp, align 4, !range !0
|
|
%idxprom = zext i32 %idx to i64
|
|
%arrayidx = getelementptr inbounds i16, ptr addrspace(5) %p, i64 %idxprom
|
|
%ld = load i16, ptr addrspace(5) %arrayidx, align 2
|
|
%ret.i32 = zext i16 %ld to i32
|
|
%ret = bitcast i32 %ret.i32 to float
|
|
ret float %ret
|
|
}
|
|
|
|
define amdgpu_ps float @scratch_load_b16_idxprom_range_ioffset(ptr addrspace(5) align 4 inreg %p, ptr addrspace(5) align 4 %pp) {
|
|
; GFX1250-LABEL: scratch_load_b16_idxprom_range_ioffset:
|
|
; GFX1250: ; %bb.0: ; %entry
|
|
; GFX1250-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE
|
|
; GFX1250-NEXT: v_nop
|
|
; GFX1250-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_WAVE_MODE, 25, 1), 1 ; msbs: dst=0 src0=0 src1=0 src2=0
|
|
; GFX1250-NEXT: scratch_load_b32 v0, v0, off
|
|
; GFX1250-NEXT: s_wait_loadcnt 0x0
|
|
; GFX1250-NEXT: scratch_load_u16 v0, v0, s0 offset:32 scale_offset
|
|
; GFX1250-NEXT: s_wait_loadcnt 0x0
|
|
; GFX1250-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX13-LABEL: scratch_load_b16_idxprom_range_ioffset:
|
|
; GFX13: ; %bb.0: ; %entry
|
|
; GFX13-NEXT: scratch_load_b32 v0, v0, off
|
|
; GFX13-NEXT: s_wait_loadcnt 0x0
|
|
; GFX13-NEXT: scratch_load_u16 v0, v0, s0 offset:32 scale_offset
|
|
; GFX13-NEXT: s_wait_loadcnt 0x0
|
|
; GFX13-NEXT: ; return to shader part epilog
|
|
entry:
|
|
%idx = load i32, ptr addrspace(5) %pp, align 4, !range !0
|
|
%idxprom = zext i32 %idx to i64
|
|
%idxadd = add i64 %idxprom, 16
|
|
%arrayidx = getelementptr inbounds i16, ptr addrspace(5) %p, i64 %idxadd
|
|
%ld = load i16, ptr addrspace(5) %arrayidx, align 2
|
|
%ret.i32 = zext i16 %ld to i32
|
|
%ret = bitcast i32 %ret.i32 to float
|
|
ret float %ret
|
|
}
|
|
|
|
define amdgpu_ps <2 x float> @scratch_load_b64_idxprom_range(ptr addrspace(5) align 4 inreg %p, ptr addrspace(5) align 4 %pp) {
|
|
; GFX1250-LABEL: scratch_load_b64_idxprom_range:
|
|
; GFX1250: ; %bb.0: ; %entry
|
|
; GFX1250-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE
|
|
; GFX1250-NEXT: v_nop
|
|
; GFX1250-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_WAVE_MODE, 25, 1), 1 ; msbs: dst=0 src0=0 src1=0 src2=0
|
|
; GFX1250-NEXT: scratch_load_b32 v0, v0, off
|
|
; GFX1250-NEXT: s_wait_loadcnt 0x0
|
|
; GFX1250-NEXT: scratch_load_b64 v[0:1], v0, s0 scale_offset
|
|
; GFX1250-NEXT: s_wait_loadcnt 0x0
|
|
; GFX1250-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX13-LABEL: scratch_load_b64_idxprom_range:
|
|
; GFX13: ; %bb.0: ; %entry
|
|
; GFX13-NEXT: scratch_load_b32 v0, v0, off
|
|
; GFX13-NEXT: s_wait_loadcnt 0x0
|
|
; GFX13-NEXT: scratch_load_b64 v[0:1], v0, s0 scale_offset
|
|
; GFX13-NEXT: s_wait_loadcnt 0x0
|
|
; GFX13-NEXT: ; return to shader part epilog
|
|
entry:
|
|
%idx = load i32, ptr addrspace(5) %pp, align 4, !range !0
|
|
%idxprom = zext i32 %idx to i64
|
|
%arrayidx = getelementptr inbounds <2 x float>, ptr addrspace(5) %p, i64 %idxprom
|
|
%ret = load <2 x float>, ptr addrspace(5) %arrayidx, align 4
|
|
ret <2 x float> %ret
|
|
}
|
|
|
|
; Multiplication is unsigned here, so we cannot match it.
|
|
|
|
define amdgpu_ps <3 x float> @scratch_load_b96_idxprom_range(ptr addrspace(5) align 4 inreg %p, ptr addrspace(5) align 4 %pp) {
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|
; GFX1250-LABEL: scratch_load_b96_idxprom_range:
|
|
; GFX1250: ; %bb.0: ; %entry
|
|
; GFX1250-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE
|
|
; GFX1250-NEXT: v_nop
|
|
; GFX1250-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_WAVE_MODE, 25, 1), 1 ; msbs: dst=0 src0=0 src1=0 src2=0
|
|
; GFX1250-NEXT: scratch_load_b32 v0, v0, off
|
|
; GFX1250-NEXT: s_wait_loadcnt 0x0
|
|
; GFX1250-NEXT: scratch_load_b96 v[0:2], v0, s0 scale_offset
|
|
; GFX1250-NEXT: s_wait_loadcnt 0x0
|
|
; GFX1250-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX13-LABEL: scratch_load_b96_idxprom_range:
|
|
; GFX13: ; %bb.0: ; %entry
|
|
; GFX13-NEXT: scratch_load_b32 v0, v0, off
|
|
; GFX13-NEXT: s_wait_loadcnt 0x0
|
|
; GFX13-NEXT: scratch_load_b96 v[0:2], v0, s0 scale_offset
|
|
; GFX13-NEXT: s_wait_loadcnt 0x0
|
|
; GFX13-NEXT: ; return to shader part epilog
|
|
entry:
|
|
%idx = load i32, ptr addrspace(5) %pp, align 4, !range !0
|
|
%idxprom = sext i32 %idx to i64
|
|
%arrayidx = getelementptr inbounds [3 x float], ptr addrspace(5) %p, i64 %idxprom
|
|
%ret = load <3 x float>, ptr addrspace(5) %arrayidx, align 4
|
|
ret <3 x float> %ret
|
|
}
|
|
|
|
define amdgpu_ps <3 x float> @scratch_load_b96_idxprom_range_ioffset(ptr addrspace(5) align 4 inreg %p, ptr addrspace(5) align 4 %pp) {
|
|
; GFX1250-LABEL: scratch_load_b96_idxprom_range_ioffset:
|
|
; GFX1250: ; %bb.0: ; %entry
|
|
; GFX1250-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE
|
|
; GFX1250-NEXT: v_nop
|
|
; GFX1250-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_WAVE_MODE, 25, 1), 1 ; msbs: dst=0 src0=0 src1=0 src2=0
|
|
; GFX1250-NEXT: scratch_load_b32 v0, v0, off
|
|
; GFX1250-NEXT: s_wait_loadcnt 0x0
|
|
; GFX1250-NEXT: scratch_load_b96 v[0:2], v0, s0 offset:192 scale_offset
|
|
; GFX1250-NEXT: s_wait_loadcnt 0x0
|
|
; GFX1250-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX13-LABEL: scratch_load_b96_idxprom_range_ioffset:
|
|
; GFX13: ; %bb.0: ; %entry
|
|
; GFX13-NEXT: scratch_load_b32 v0, v0, off
|
|
; GFX13-NEXT: s_wait_loadcnt 0x0
|
|
; GFX13-NEXT: scratch_load_b96 v[0:2], v0, s0 offset:192 scale_offset
|
|
; GFX13-NEXT: s_wait_loadcnt 0x0
|
|
; GFX13-NEXT: ; return to shader part epilog
|
|
entry:
|
|
%idx = load i32, ptr addrspace(5) %pp, align 4, !range !0
|
|
%idxprom = sext i32 %idx to i64
|
|
%idxadd = add i64 %idxprom, 16
|
|
%arrayidx = getelementptr inbounds [3 x float], ptr addrspace(5) %p, i64 %idxadd
|
|
%ret = load <3 x float>, ptr addrspace(5) %arrayidx, align 4
|
|
ret <3 x float> %ret
|
|
}
|
|
|
|
define amdgpu_ps <4 x float> @scratch_load_b128_idxprom_range(ptr addrspace(5) align 4 inreg %p, ptr addrspace(5) align 4 %pp) {
|
|
; GFX1250-LABEL: scratch_load_b128_idxprom_range:
|
|
; GFX1250: ; %bb.0: ; %entry
|
|
; GFX1250-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE
|
|
; GFX1250-NEXT: v_nop
|
|
; GFX1250-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_WAVE_MODE, 25, 1), 1 ; msbs: dst=0 src0=0 src1=0 src2=0
|
|
; GFX1250-NEXT: scratch_load_b32 v0, v0, off
|
|
; GFX1250-NEXT: s_wait_loadcnt 0x0
|
|
; GFX1250-NEXT: scratch_load_b128 v[0:3], v0, s0 scale_offset
|
|
; GFX1250-NEXT: s_wait_loadcnt 0x0
|
|
; GFX1250-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX13-LABEL: scratch_load_b128_idxprom_range:
|
|
; GFX13: ; %bb.0: ; %entry
|
|
; GFX13-NEXT: scratch_load_b32 v0, v0, off
|
|
; GFX13-NEXT: s_wait_loadcnt 0x0
|
|
; GFX13-NEXT: scratch_load_b128 v[0:3], v0, s0 scale_offset
|
|
; GFX13-NEXT: s_wait_loadcnt 0x0
|
|
; GFX13-NEXT: ; return to shader part epilog
|
|
entry:
|
|
%idx = load i32, ptr addrspace(5) %pp, align 4, !range !0
|
|
%idxprom = zext i32 %idx to i64
|
|
%arrayidx = getelementptr inbounds <4 x float>, ptr addrspace(5) %p, i64 %idxprom
|
|
%ret = load <4 x float>, ptr addrspace(5) %arrayidx, align 4
|
|
ret <4 x float> %ret
|
|
}
|
|
|
|
define amdgpu_ps void @scratch_store_b32_idxprom(ptr addrspace(5) align 4 inreg %p, i32 %idx) {
|
|
; GFX1250-LABEL: scratch_store_b32_idxprom:
|
|
; GFX1250: ; %bb.0: ; %entry
|
|
; GFX1250-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE
|
|
; GFX1250-NEXT: v_nop
|
|
; GFX1250-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_WAVE_MODE, 25, 1), 1 ; msbs: dst=0 src0=0 src1=0 src2=0
|
|
; GFX1250-NEXT: v_mov_b32_e32 v1, 1.0
|
|
; GFX1250-NEXT: scratch_store_b32 v0, v1, s0 scale_offset
|
|
; GFX1250-NEXT: s_endpgm
|
|
;
|
|
; GFX13-LABEL: scratch_store_b32_idxprom:
|
|
; GFX13: ; %bb.0: ; %entry
|
|
; GFX13-NEXT: v_mov_b32_e32 v1, 1.0
|
|
; GFX13-NEXT: scratch_store_b32 v0, v1, s0 scale_offset
|
|
; GFX13-NEXT: s_endpgm
|
|
entry:
|
|
%idxprom = zext i32 %idx to i64
|
|
%arrayidx = getelementptr inbounds float, ptr addrspace(5) %p, i64 %idxprom
|
|
store float 1.0, ptr addrspace(5) %arrayidx, align 4
|
|
ret void
|
|
}
|
|
|
|
define amdgpu_ps void @scratch_store_b16_idxprom(ptr addrspace(5) align 2 inreg %p, i32 %idx) {
|
|
; GFX1250-FAKE16-LABEL: scratch_store_b16_idxprom:
|
|
; GFX1250-FAKE16: ; %bb.0: ; %entry
|
|
; GFX1250-FAKE16-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE
|
|
; GFX1250-FAKE16-NEXT: v_nop
|
|
; GFX1250-FAKE16-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_WAVE_MODE, 25, 1), 1 ; msbs: dst=0 src0=0 src1=0 src2=0
|
|
; GFX1250-FAKE16-NEXT: v_mov_b32_e32 v1, 1
|
|
; GFX1250-FAKE16-NEXT: scratch_store_b16 v0, v1, s0 scale_offset
|
|
; GFX1250-FAKE16-NEXT: s_endpgm
|
|
;
|
|
; GFX1250-REAL16-LABEL: scratch_store_b16_idxprom:
|
|
; GFX1250-REAL16: ; %bb.0: ; %entry
|
|
; GFX1250-REAL16-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE
|
|
; GFX1250-REAL16-NEXT: v_nop
|
|
; GFX1250-REAL16-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_WAVE_MODE, 25, 1), 1 ; msbs: dst=0 src0=0 src1=0 src2=0
|
|
; GFX1250-REAL16-NEXT: v_mov_b16_e32 v1.l, 1
|
|
; GFX1250-REAL16-NEXT: scratch_store_b16 v0, v1, s0 scale_offset
|
|
; GFX1250-REAL16-NEXT: s_endpgm
|
|
;
|
|
; GFX13-FAKE16-LABEL: scratch_store_b16_idxprom:
|
|
; GFX13-FAKE16: ; %bb.0: ; %entry
|
|
; GFX13-FAKE16-NEXT: v_mov_b32_e32 v1, 1
|
|
; GFX13-FAKE16-NEXT: scratch_store_b16 v0, v1, s0 scale_offset
|
|
; GFX13-FAKE16-NEXT: s_endpgm
|
|
;
|
|
; GFX13-REAL16-LABEL: scratch_store_b16_idxprom:
|
|
; GFX13-REAL16: ; %bb.0: ; %entry
|
|
; GFX13-REAL16-NEXT: v_mov_b16_e32 v1.l, 1
|
|
; GFX13-REAL16-NEXT: scratch_store_b16 v0, v1, s0 scale_offset
|
|
; GFX13-REAL16-NEXT: s_endpgm
|
|
entry:
|
|
%idxprom = zext i32 %idx to i64
|
|
%arrayidx = getelementptr inbounds i16, ptr addrspace(5) %p, i64 %idxprom
|
|
store i16 1, ptr addrspace(5) %arrayidx, align 2
|
|
ret void
|
|
}
|
|
|
|
define amdgpu_ps void @scratch_store_b64_idxprom(ptr addrspace(5) align 4 inreg %p, i32 %idx) {
|
|
; GFX1250-LABEL: scratch_store_b64_idxprom:
|
|
; GFX1250: ; %bb.0: ; %entry
|
|
; GFX1250-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE
|
|
; GFX1250-NEXT: v_nop
|
|
; GFX1250-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_WAVE_MODE, 25, 1), 1 ; msbs: dst=0 src0=0 src1=0 src2=0
|
|
; GFX1250-NEXT: v_mov_b64_e32 v[2:3], 1.0
|
|
; GFX1250-NEXT: scratch_store_b64 v0, v[2:3], s0 scale_offset
|
|
; GFX1250-NEXT: s_endpgm
|
|
;
|
|
; GFX13-LABEL: scratch_store_b64_idxprom:
|
|
; GFX13: ; %bb.0: ; %entry
|
|
; GFX13-NEXT: v_dual_mov_b32 v1, 0 :: v_dual_mov_b32 v2, 0x3ff00000
|
|
; GFX13-NEXT: scratch_store_b64 v0, v[1:2], s0 scale_offset
|
|
; GFX13-NEXT: s_endpgm
|
|
entry:
|
|
%idxprom = zext i32 %idx to i64
|
|
%arrayidx = getelementptr inbounds double, ptr addrspace(5) %p, i64 %idxprom
|
|
store double 1.0, ptr addrspace(5) %arrayidx, align 4
|
|
ret void
|
|
}
|
|
|
|
!0 = !{i32 0, i32 1024}
|