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62 lines
2.4 KiB
C++
62 lines
2.4 KiB
C++
//===- HLSLBufferLayoutBuilder.h ------------------------------------------===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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#include "clang/AST/TypeBase.h"
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#include "llvm/ADT/StringRef.h"
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#include "llvm/IR/DerivedTypes.h"
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namespace clang {
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namespace CodeGen {
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class CGHLSLOffsetInfo;
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class CodeGenModule;
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class CGHLSLOffsetInfo;
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//===----------------------------------------------------------------------===//
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// Implementation of constant buffer layout common between DirectX and
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// SPIR/SPIR-V.
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//===----------------------------------------------------------------------===//
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class HLSLBufferLayoutBuilder {
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private:
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CodeGenModule &CGM;
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/// Pads an array of elements to 16-byte cbuffer row boundaries.
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/// This implements the common pattern of padding all-but-the-last element.
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llvm::Type *padArrayElements(llvm::Type *EltTy, uint64_t Count);
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public:
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HLSLBufferLayoutBuilder(CodeGenModule &CGM) : CGM(CGM) {}
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/// Lays out a struct type following HLSL buffer rules and considering any
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/// explicit offset information. Previously created layout structs are cached
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/// by CGHLSLRuntime.
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///
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/// The function iterates over all fields of the record type (including base
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/// classes) and works out a padded llvm type to represent the buffer layout.
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///
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/// If a non-empty OffsetInfo is provided (ie, from `packoffset` annotations
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/// in the source), any provided offsets offsets will be respected. If the
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/// OffsetInfo is available but has empty entries, those will be layed out at
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/// the end of the structure.
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llvm::StructType *layOutStruct(const RecordType *StructType,
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const CGHLSLOffsetInfo &OffsetInfo);
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/// Lays out an array type following HLSL buffer rules.
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llvm::Type *layOutArray(const ConstantArrayType *AT);
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/// Lays out a matrix type following HLSL buffer rules.
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llvm::Type *layOutMatrix(const ConstantMatrixType *MT);
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/// Lays out a type following HLSL buffer rules. Arrays and structures will be
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/// padded appropriately and nested objects will be converted as appropriate.
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llvm::Type *layOutType(QualType Type);
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};
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} // namespace CodeGen
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} // namespace clang
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