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24 lines
1.0 KiB
HLSL
24 lines
1.0 KiB
HLSL
// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.0-library -x hlsl -finclude-default-header -verify -o - %s
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Texture2D<float4> Tex;
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struct S { int a; };
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void main() {
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uint2 valid_index = uint2(1, 2);
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float4 val1 = Tex[valid_index]; // OK
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S s = { 1 };
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// expected-error@+2 {{no viable overloaded operator[] for type 'Texture2D<float4>'}}
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// expected-note@*:* {{candidate function not viable: no known conversion from 'S' to 'vector<unsigned int, 2>'}}
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float4 val2 = Tex[s];
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int i = 1;
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float4 val3 = Tex[i]; // expected-warning {{implicit conversion changes signedness: 'int' to 'vector<unsigned int, 2>' (vector of 2 'unsigned int' values)}}
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int3 i3 = int3(1, 2, 3);
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// expected-warning@+2 {{implicit conversion truncates vector: 'int3' (aka 'vector<int, 3>') to 'vector<unsigned int, 2>' (vector of 2 'unsigned int' values)}}
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// expected-warning@+1 {{implicit conversion changes signedness: 'int3' (aka 'vector<int, 3>') to 'vector<unsigned int, 2>' (vector of 2 'unsigned int' values)}}
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float4 val4 = Tex[i3];
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}
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