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//===-- llvm/Support/Threading.cpp- Control multithreading mode --*- C++ -*-==//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// This file defines helper functions for running LLVM in a multi-threaded
// environment.
//
//===----------------------------------------------------------------------===//
#include "llvm/Support/Threading.h"
#include "llvm/Config/config.h"
#include "llvm/Config/llvm-config.h"
#include "llvm/Support/Jobserver.h"
#include <cassert>
#include <optional>
#include <stdlib.h>
//===----------------------------------------------------------------------===//
//=== WARNING: Implementation here must contain only TRULY operating system
//=== independent code.
//===----------------------------------------------------------------------===//
#if LLVM_ENABLE_THREADS == 0 || \
(!defined(_WIN32) && !defined(HAVE_PTHREAD_H))
using namespace llvm;
uint64_t llvm::get_threadid() { return 0; }
uint32_t llvm::get_max_thread_name_length() { return 0; }
void llvm::set_thread_name(const Twine &Name) {}
void llvm::get_thread_name(SmallVectorImpl<char> &Name) { Name.clear(); }
llvm::BitVector llvm::get_thread_affinity_mask() { return {}; }
unsigned llvm::ThreadPoolStrategy::compute_thread_count() const {
// When threads are disabled, ensure clients will loop at least once.
return 1;
}
// Unknown if threading turned off
int llvm::get_physical_cores() { return -1; }
#else
static int computeHostNumHardwareThreads();
// Include the platform-specific parts of this class.
#ifdef LLVM_ON_UNIX
#include "Unix/Threading.inc"
#endif
#ifdef _WIN32
#include "Windows/Threading.inc"
#endif
using namespace llvm;
unsigned llvm::ThreadPoolStrategy::compute_thread_count() const {
if (UseJobserver)
if (auto JS = JobserverClient::getInstance())
return JS->getNumJobs();
int MaxThreadCount =
UseHyperThreads ? computeHostNumHardwareThreads() : get_physical_cores();
if (MaxThreadCount <= 0)
MaxThreadCount = 1;
if (ThreadsRequested == 0)
return MaxThreadCount;
if (!Limit)
return ThreadsRequested;
return std::min((unsigned)MaxThreadCount, ThreadsRequested);
}
#if defined(__APPLE__)
// Darwin's default stack size for threads except the main one is only 512KB,
// which is not enough for some/many normal LLVM compilations. This implements
// the same interface as std::thread but requests the same stack size as the
// main thread (8MB) before creation.
const std::optional<unsigned> llvm::thread::DefaultStackSize = 8 * 1024 * 1024;
#elif defined(_AIX)
// On AIX, the default pthread stack size limit is ~192k for 64-bit programs.
// This limit is easily reached when doing link-time thinLTO. AIX library
// developers have used 4MB, so we'll do the same.
const std::optional<unsigned> llvm::thread::DefaultStackSize = 4 * 1024 * 1024;
#else
const std::optional<unsigned> llvm::thread::DefaultStackSize;
#endif
#endif
std::optional<ThreadPoolStrategy>
llvm::get_threadpool_strategy(StringRef Num, ThreadPoolStrategy Default) {
if (Num == "all")
return llvm::hardware_concurrency();
if (Num.empty())
return Default;
unsigned V;
if (Num.getAsInteger(10, V))
return std::nullopt; // malformed 'Num' value
if (V == 0)
return Default;
// Do not take the Default into account. This effectively disables
// heavyweight_hardware_concurrency() if the user asks for any number of
// threads on the cmd-line.
ThreadPoolStrategy S = llvm::hardware_concurrency();
S.ThreadsRequested = V;
return S;
}