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TheRock/rocm-libraries/projects/hipblaslt/tensilelite/Tensile/SolutionStructs/Utilities.py
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Flatten subprojects into a single base monorepo
2026-09-02 16:34:47 -07:00

114 lines
4.9 KiB
Python

################################################################################
#
# Copyright (C) 2025-2026 Advanced Micro Devices, Inc. All rights reserved.
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
#
################################################################################
import sys
import math
from Tensile.Common.DataType import DataType
from rocisa.enum import DataTypeEnum
def getMiInputType(kernel: dict):
"""Select the effective MI operand type for MFMA latency lookup.
Handles three cases based on kernel flags:
1. EnableF32XdlMathOp + UseF32XEmulation → BFloat16 (BF16 emulation)
2. EnableF32XdlMathOp only → F32XdlMathOp (native XF32)
3. Neither → MacDataTypeA (plain)
UseF32XEmulation implies EnableF32XdlMathOp (guaranteed by Solution.__init__).
Raises:
KeyError: If EnableF32XdlMathOp or UseF32XEmulation is missing from the kernel dict.
"""
if kernel["EnableF32XdlMathOp"]:
if kernel["UseF32XEmulation"]:
return DataType(DataTypeEnum.BFloat16)
return kernel["ProblemType"]["F32XdlMathOp"]
return kernel["ProblemType"]["DataType"]
def reject(state: dict, printSolutionRejectionReason: bool = True, *args) -> bool:
"""
Reject a solution based on its internal state.
Args:
state: The state of the solution.
printSolutionRejectionReason: If True, print the rejection reason.
*args: Additional arguments to print if rejection occurs.
Returns:
True if the solution is rejected, False otherwise.
"""
if state and "NoReject" in state and state["NoReject"]:
return False
if printSolutionRejectionReason:
sys.stdout.write("\nreject: ")
for a in args:
print(a)
#traceback.print_stack(None, 2)
solutionIndex = state["SolutionIndex"] if (state != None and "SolutionIndex" in state) else -1
if solutionIndex != -1:
# If we have valid solutionIndex, this means we are during TensileCreateLibrary stage
# In this stage, all solutions in the logic should be valid
# So if any rejection happens, print the warning for further check
# This will be done only when --global-parameters=PrintSolutionRejectionReason=True
solutionNameMin = state["SolutionNameMin"] if ("SolutionNameMin" in state) else None
# if we don't have SolutionNameMin, we simply use the problemTypeName
solutionNameMin = str(state["ProblemType"]) if (solutionNameMin == None) else solutionNameMin
raise Exception("!! Warning: Any rejection of a LibraryLogic is not expected, please check. \
SolutionIndex: %d (or SolutionName/ProblemType: %s)"%(solutionIndex, solutionNameMin))
if state != None:
state["Valid"] = False
return True
# print a labled variable
def pvar(state, field):
return field + "=" + str(state[field])
def roundupRatio(dividend, divisor):
return int(math.ceil(float(dividend) / float(divisor)))
def getRealDataTypeA(dataType):
if dataType.value == DataTypeEnum.Float8BFloat8.value:
return DataType(DataTypeEnum.Float8)
elif dataType.value == DataTypeEnum.BFloat8Float8.value:
return DataType(DataTypeEnum.BFloat8)
elif dataType.value == DataTypeEnum.Float8BFloat8_fnuz.value:
return DataType(DataTypeEnum.Float8_fnuz)
elif dataType.value == DataTypeEnum.BFloat8Float8_fnuz.value:
return DataType(DataTypeEnum.BFloat8_fnuz)
else:
return dataType
def getRealDataTypeB(dataType):
if dataType.value == DataTypeEnum.Float8BFloat8.value:
return DataType(DataTypeEnum.BFloat8)
elif dataType.value == DataTypeEnum.BFloat8Float8.value:
return DataType(DataTypeEnum.Float8)
elif dataType.value == DataTypeEnum.Float8BFloat8_fnuz.value:
return DataType(DataTypeEnum.BFloat8_fnuz)
elif dataType.value == DataTypeEnum.BFloat8Float8_fnuz.value:
return DataType(DataTypeEnum.Float8_fnuz)
else:
return dataType