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143 lines
4.3 KiB
C++
143 lines
4.3 KiB
C++
/*******************************************************************************
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*
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* MIT License
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*
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* Copyright (C) 2022 Advanced Micro Devices, Inc. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*******************************************************************************/
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#pragma once
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#include <iostream>
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#include <memory>
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#include <typeinfo>
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#include <unordered_map>
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#include <vector>
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#include <Tensile/Debug.hpp>
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#include <tensilelitehost/export.h>
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#include <Tensile/Singleton.hpp>
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namespace TensileLite
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{
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/**
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* \ingroup Tensile
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* \defgroup Embedding Data Embedding
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*
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* @brief Mechanism which allows binary data to be stored in an executable
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* or shared library as an array of bytes.
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*/
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template <typename Object>
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struct EmbedData;
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/**
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* \ingroup Embedding
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*
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* @brief EmbeddedData is the mechanism for retrieving data which has been
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* registered with EmbedData.
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*/
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template <typename Object>
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class TENSILELITEHOST_EXPORT EmbeddedData : public LazySingleton<EmbeddedData<Object>>
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{
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public:
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using Base = LazySingleton<EmbeddedData<Object>>;
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using Item = std::vector<uint8_t>;
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using Items = std::vector<Item>;
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using Map = std::unordered_map<std::string, Items>;
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static Items const& Get()
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{
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return Get("");
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}
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static Items const& Get(std::string const& key)
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{
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auto const& items = Base::Instance().items;
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auto iter = items.find(key);
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if(iter == items.end())
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return Base::Instance().empty;
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return iter->second;
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}
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protected:
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friend Base;
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friend struct EmbedData<Object>;
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static Items& GetMutable()
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{
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return GetMutable("");
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}
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static Items& GetMutable(std::string const& key)
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{
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if(Debug::Instance().printDataInit())
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std::cout << "Embedding an object of type " << typeid(Object).name() << " with key "
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<< key << std::endl;
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return Base::Instance().items[key];
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}
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EmbeddedData() = default;
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Map items;
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const Items empty = Items{};
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};
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/**
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* \ingroup Embedding
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*
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* @brief Object which registers embedded data when it's instantiated.
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*/
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template <typename Object>
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struct TENSILELITEHOST_EXPORT EmbedData
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{
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EmbedData(std::initializer_list<uint8_t> data)
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{
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EmbeddedData<Object>::GetMutable().emplace_back(data);
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}
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EmbedData(std::vector<uint8_t> const& data)
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{
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EmbeddedData<Object>::GetMutable().push_back(data);
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}
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EmbedData(std::string const& key, std::initializer_list<uint8_t> data)
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{
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EmbeddedData<Object>::GetMutable(key).emplace_back(data);
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}
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EmbedData(std::string const& key, std::vector<uint8_t> const& data)
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{
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EmbeddedData<Object>::GetMutable(key).push_back(data);
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}
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};
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} // namespace TensileLite
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#define TENSILE_CONCATENATE_SYMBOLS(a, b) TENSILE_CONCATENATE_SYMBOLS1(a, b)
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#define TENSILE_CONCATENATE_SYMBOLS1(a, b) TENSILE_CONCATENATE_SYMBOLS2(a, b)
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#define TENSILE_CONCATENATE_SYMBOLS2(a, b) a##b
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#define TENSILE_EMBED_SYMBOL_NAME TENSILE_CONCATENATE_SYMBOLS(TensileEmbeddedData, __LINE__)
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