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228 lines
8.6 KiB
C++
228 lines
8.6 KiB
C++
/*******************************************************************************
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*
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* MIT License
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*
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* Copyright (C) 2022-2023 Advanced Micro Devices, Inc. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*******************************************************************************/
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#pragma once
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#include <atomic>
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#include <Tensile/SolutionLibrary.hpp>
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#include <Tensile/PropertyMatching.hpp>
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#include <tensilelitehost/export.h>
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namespace TensileLite
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{
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/**
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* \ingroup SolutionLibrary
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*/
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template <typename MyProblem, typename MySolution, typename MyKey>
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using LibraryMap = std::unordered_map<MyKey, LibraryEntry<MyProblem, MySolution>>;
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/**
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* \ingroup SolutionLibrary
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*
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* Represents a set of solutions where each problem can map to only one
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* sub-library, as opposed to an `ExactLogicLibrary` where fall-through can
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* occur.
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*
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* Example: Problem type: Number of dimensions, transposes, etc.
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*/
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template <typename MyProblem, typename MySolution, typename Key = std::string>
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struct ProblemMapLibrary : public SolutionLibrary<MyProblem, MySolution>
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{
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static std::string Type()
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{
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return "ProblemMap";
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}
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virtual std::string type() const override
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{
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return Type();
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}
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virtual std::string description() const override
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{
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if(property == nullptr)
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{
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return concatenate(type(), " (property: nullptr, ", map.size(), " rows)");
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}
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else
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{
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return concatenate(
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type(), " (property: ", property->toString(), ", ", map.size(), " rows)");
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}
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}
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LibraryEntry<MyProblem, MySolution> lookup(MyProblem const& problem,
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Hardware const& hardware) const
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{
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auto key = (*property)(problem);
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auto iter = map.find(key);
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bool debug = Debug::Instance().printPropertyEvaluation();
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if(debug)
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{
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if(iter == map.end())
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{
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std::cout << "[ProblemMap] No match for: " << key << std::endl;
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std::cout << " Available problem types:" << std::endl;
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for(auto const& pair : map)
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{
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std::cout << " - " << pair.first << std::endl;
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}
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}
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else
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{
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std::cout << "[ProblemMap] Matched: " << key << std::endl;
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}
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}
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if(iter == map.end())
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return nullptr;
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return iter->second;
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}
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virtual std::shared_ptr<MySolution> getSolutionByIndex(MyProblem const& problem,
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Hardware const& hardware,
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const int index) const override
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{
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auto library = lookup(problem, hardware);
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if(library == nullptr)
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return std::shared_ptr<MySolution>();
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return library->getSolutionByIndex(problem, hardware, index);
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}
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virtual std::shared_ptr<MySolution> findBestSolution(MyProblem const& problem,
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Hardware const& hardware,
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double* fitness
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= nullptr) const override
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{
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auto library = lookup(problem, hardware);
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if(library == nullptr)
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return std::shared_ptr<MySolution>();
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return library->findBestSolution(problem, hardware, fitness);
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}
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virtual SolutionSet<MySolution>
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findAllSolutions(MyProblem const& problem,
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Hardware const& hardware,
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SolutionLibrarySearchType searchType
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= SolutionLibrarySearchType::DEFAULT) const override
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{
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if(searchType == SolutionLibrarySearchType::HARDWARE_ONLY)
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{
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auto result = SolutionSet<MySolution>();
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for(auto& pair : map)
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{
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auto library = pair.second;
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if(library == nullptr)
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continue;
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auto solutions = library->findAllSolutions(problem, hardware, searchType);
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result.insert(solutions.begin(), solutions.end());
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}
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return result;
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}
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auto library = lookup(problem, hardware);
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if(library == nullptr)
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return SolutionSet<MySolution>();
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return library->findAllSolutions(problem, hardware, searchType);
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}
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virtual SolutionSet<MySolution>
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findAllSolutionsGroupedGemm(std::vector<MyProblem> const& problems,
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Hardware const& hardware,
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SolutionLibrarySearchType searchType
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= SolutionLibrarySearchType::DEFAULT) const override
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{
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if(searchType == SolutionLibrarySearchType::HARDWARE_ONLY)
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{
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auto result = SolutionSet<MySolution>();
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for(auto& pair : map)
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{
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auto library = pair.second;
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if(library == nullptr)
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continue;
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auto solutions
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= library->findAllSolutionsGroupedGemm(problems, hardware, searchType);
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result.insert(solutions.begin(), solutions.end());
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}
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return result;
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}
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auto library = lookup(problems[0], hardware);
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if(library == nullptr)
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return SolutionSet<MySolution>();
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return library->findAllSolutionsGroupedGemm(problems, hardware, searchType);
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}
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std::shared_ptr<Property<MyProblem, Key>> property;
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LibraryMap<MyProblem, MySolution, Key> map;
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mutable std::atomic<bool> lastFindTopRetAll = false;
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virtual SolutionVector<MySolution> findTopSolutions(MyProblem const& problem,
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Hardware const& hardware,
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int numSolutions) const override
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{
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// false in case of early return
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lastFindTopRetAll = false;
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auto library = lookup(problem, hardware);
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if(library == nullptr)
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return SolutionVector<MySolution>();
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const auto& rv = library->findTopSolutions(problem, hardware, numSolutions);
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lastFindTopRetAll = library->lastFindTopAlreadyRetAll();
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return rv;
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}
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virtual bool lastFindTopAlreadyRetAll() const override
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{
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return lastFindTopRetAll;
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}
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virtual SolutionVector<MySolution>
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findTopSolutionsGroupedGemm(std::vector<MyProblem> const& problems,
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Hardware const& hardware,
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int numSolutions) const override
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{
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auto library = lookup(problems[0], hardware);
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if(library == nullptr)
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return SolutionVector<MySolution>();
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return library->findTopSolutionsGroupedGemm(problems, hardware, numSolutions);
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}
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};
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} // namespace TensileLite
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