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160 lines
4.5 KiB
C++
160 lines
4.5 KiB
C++
/*
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* Copyright 2008-2013 NVIDIA Corporation
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* Copyright 2013 Filipe RNC Maia
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/*-
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* Copyright (c) 2005 Bruce D. Evans and Steven G. Kargl
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice unmodified, this list of conditions, and the following
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* disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/* adapted from FreeBSD:
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* lib/msun/src/s_ccoshf.c
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*/
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#pragma once
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#include <thrust/detail/config.h>
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#include <thrust/complex.h>
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#include <thrust/detail/complex/math_private.h>
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THRUST_NAMESPACE_BEGIN
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namespace detail
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{
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namespace complex
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{
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using thrust::complex;
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THRUST_HOST_DEVICE inline complex<float> ccoshf(const complex<float>& z)
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{
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float x, y, h;
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uint32_t hx, hy, ix, iy;
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const float huge = 1.70141183460469231731687303716e+38; // 0x1p127;
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x = z.real();
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y = z.imag();
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get_float_word(hx, x);
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get_float_word(hy, y);
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ix = 0x7fffffff & hx;
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iy = 0x7fffffff & hy;
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if (ix < 0x7f800000 && iy < 0x7f800000)
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{
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if (iy == 0)
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{
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return (complex<float>(coshf(x), x * y));
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}
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if (ix < 0x41100000)
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{ /* small x: normal case */
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return (complex<float>(coshf(x) * cosf(y), sinhf(x) * sinf(y)));
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}
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/* |x| >= 9, so cosh(x) ~= exp(|x|) */
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if (ix < 0x42b17218)
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{
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/* x < 88.7: expf(|x|) won't overflow */
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h = expf(fabsf(x)) * 0.5f;
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return (complex<float>(h * cosf(y), copysignf(h, x) * sinf(y)));
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}
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else if (ix < 0x4340b1e7)
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{
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/* x < 192.7: scale to avoid overflow */
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thrust::complex<float> z_;
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z_ = ldexp_cexpf(complex<float>(fabsf(x), y), -1);
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return (complex<float>(z_.real(), z_.imag() * copysignf(1.0f, x)));
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}
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else
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{
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/* x >= 192.7: the result always overflows */
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h = huge * x;
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return (complex<float>(h * h * cosf(y), h * sinf(y)));
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}
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}
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if (ix == 0 && iy >= 0x7f800000)
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{
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return (complex<float>(y - y, copysignf(0.0f, x * (y - y))));
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}
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if (iy == 0 && ix >= 0x7f800000)
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{
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if ((hx & 0x7fffff) == 0)
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{
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return (complex<float>(x * x, copysignf(0.0f, x) * y));
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}
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return (complex<float>(x * x, copysignf(0.0f, (x + x) * y)));
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}
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if (ix < 0x7f800000 && iy >= 0x7f800000)
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{
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return (complex<float>(y - y, x * (y - y)));
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}
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if (ix >= 0x7f800000 && (hx & 0x7fffff) == 0)
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{
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if (iy >= 0x7f800000)
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{
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return (complex<float>(x * x, x * (y - y)));
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}
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return (complex<float>((x * x) * cosf(y), x * sinf(y)));
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}
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return (complex<float>((x * x) * (y - y), (x + x) * (y - y)));
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}
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THRUST_HOST_DEVICE inline complex<float> ccosf(const complex<float>& z)
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{
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return (ccoshf(complex<float>(-z.imag(), z.real())));
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}
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} // namespace complex
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} // namespace detail
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template <>
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THRUST_HOST_DEVICE inline complex<float> cos(const complex<float>& z)
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{
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return detail::complex::ccosf(z);
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}
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template <>
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THRUST_HOST_DEVICE inline complex<float> cosh(const complex<float>& z)
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{
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return detail::complex::ccoshf(z);
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}
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THRUST_NAMESPACE_END
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