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48 lines
1.0 KiB
C++
48 lines
1.0 KiB
C++
/*
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* Copyright (c) Advanced Micro Devices, Inc., or its affiliates.
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*
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* SPDX-License-Identifier: MIT
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*/
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#ifndef _OCL_GL_DEPTH_TEX_H_
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#define _OCL_GL_DEPTH_TEX_H_
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#include "OCLGLCommon.h"
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class OCLGLDepthTex : public OCLGLCommon {
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public:
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OCLGLDepthTex();
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virtual ~OCLGLDepthTex();
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static const unsigned int c_dimSize = 128;
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virtual void open(unsigned int test, char* units, double& conversion, unsigned int deviceId);
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virtual void run(void);
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virtual unsigned int close(void);
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private:
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////////////////////
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// test functions //
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////////////////////
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bool testDepthRead(GLint internalFormat, GLenum format, GLenum type);
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unsigned int _currentTest;
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/////////////////////
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// private members //
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/////////////////////
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// GL resource identifiers
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GLuint glDepthBuffer_;
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GLuint frameBufferOBJ_;
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GLuint colorBuffer_;
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// CL identifiers
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cl_mem clOutputBuffer_;
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cl_mem clDepth_;
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cl_sampler clSampler_;
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// pointers to buffers
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float* pGLOutput_;
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float* pCLOutput_;
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bool extensionSupported_;
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};
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#endif // _OCL_GL_BUFFER_H_
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