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77 lines
2.4 KiB
C
77 lines
2.4 KiB
C
/*
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* Copyright 2008-2020 NVIDIA Corporation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/*! \file
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* \brief A dynamically-sizable array of elements which resides in memory
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* accessible to both hosts and devices.
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*/
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#pragma once
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#include <thrust/detail/config.h>
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#if defined(_CCCL_IMPLICIT_SYSTEM_HEADER_GCC)
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# pragma GCC system_header
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#elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_CLANG)
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# pragma clang system_header
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#elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_MSVC)
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# pragma system_header
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#endif // no system header
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#include <thrust/universal_allocator.h>
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/*! \cond
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* skip overloaded implementation
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*/
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// #include the device system's vector header
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#define __THRUST_DEVICE_SYSTEM_VECTOR_HEADER <__THRUST_DEVICE_SYSTEM_ROOT/vector.h>
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#include __THRUST_DEVICE_SYSTEM_VECTOR_HEADER
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#undef __THRUST_DEVICE_SYSTEM_VECTOR_HEADER
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/*! \endcond
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*/
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THRUST_NAMESPACE_BEGIN
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/*! \addtogroup containers Containers
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* \{
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*/
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/*! A \p universal_vector is a container that supports random access to elements,
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* constant time removal of elements at the end, and linear time insertion
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* and removal of elements at the beginning or in the middle. The number of
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* elements in a \p universal_vector may vary dynamically; memory management is
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* automatic. The memory associated with a \p universal_vector resides in memory
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* accessible to hosts and devices.
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*
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* \see https://en.cppreference.com/w/cpp/container/vector
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* \see host_vector For the documentation of the complete interface which is
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* shared by \p universal_vector.
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* \see device_vector
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* \see universal_host_pinned_vector
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*/
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using thrust::system::__THRUST_DEVICE_SYSTEM_NAMESPACE::universal_vector;
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//! Like \ref universal_vector but uses pinned memory when the system supports it.
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//! \see device_vector
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//! \see universal_vector
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using thrust::system::__THRUST_DEVICE_SYSTEM_NAMESPACE::universal_host_pinned_vector;
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/*! \} // containers
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*/
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THRUST_NAMESPACE_END
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