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TheRock/rocm-systems/projects/clr/rocclr/device/rocm/rocdevice.hpp
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Flatten subprojects into a single base monorepo
2026-09-02 16:34:47 -07:00

882 lines
34 KiB
C++

/*
* Copyright (c) Advanced Micro Devices, Inc., or its affiliates.
*
* SPDX-License-Identifier: MIT
*/
#pragma once
#include "top.hpp"
#include "CL/cl.h"
#include "device/device.hpp"
#include "platform/command.hpp"
#include "platform/program.hpp"
#include "platform/perfctr.hpp"
#include "platform/memory.hpp"
#include "utils/concurrent.hpp"
#include "thread/thread.hpp"
#include "thread/monitor.hpp"
#include "utils/versions.hpp"
#include "device/rocm/rocrctx.hpp"
#include "device/rocm/rocsettings.hpp"
#include "device/rocm/rocvirtual.hpp"
#include "device/rocm/rocdefs.hpp"
#include "device/rocm/rocprintf.hpp"
#include "device/rocm/rocglinterop.hpp"
#include <atomic>
#include <iostream>
#include <memory>
#include <mutex>
#include <vector>
/*! \addtogroup HSA
* @{
*/
//! HSA Device Implementation
namespace amd::roc {
/**
* @brief List of environment variables that could be used to
* configure the behavior of Hsa Runtime
*/
#define ENVVAR_HSA_POLL_KERNEL_COMPLETION "HSA_POLL_COMPLETION"
//! Forward declarations
class Command;
class Device;
class GpuCommand;
class Heap;
class HeapBlock;
class Program;
class Kernel;
class Memory;
class Resource;
class VirtualDevice;
class PrintfDbg;
class ProfilingSignal : public amd::ReferenceCountedObject {
public:
//! Sentinel for queue_index_ when the owning stream is unknown.
static constexpr uint32_t kInvalidQueueIndex = std::numeric_limits<uint32_t>::max();
hsa_signal_t signal_; //!< HSA signal to track profiling information
Timestamp* ts_; //!< Timestamp object associated with the signal
HwQueueEngine engine_; //!< Engine used with this signal
//! vGPU (queue) index of the stream this signal was dispatched on. Graphs span
//! multiple streams under one command, so profiling reads this per-signal to
//! attribute each kernel to the queue it actually ran on.
uint32_t queue_index_ = kInvalidQueueIndex;
std::recursive_mutex lock_; //!< Signal lock for update
typedef union {
struct {
uint32_t done_ : 1; //!< True if signal is done
uint32_t isPacketDispatch_ : 1; //!< True if the packet, used with the signal, is dispatch
uint32_t interrupt_ : 1; //!< True if the signal will trigger an interrupt
uint32_t reserved_ : 29;
};
uint32_t data_;
} Flags;
Flags flags_;
//! Cached timing data - populated when signal completes, avoids repeated HSA calls
struct CachedTiming {
uint64_t start_ = 0; //!< Cached start timestamp from HSA
uint64_t end_ = 0; //!< Cached end timestamp from HSA
bool valid_ = false; //!< True if timing data has been cached
};
CachedTiming cached_timing_;
ProfilingSignal() : ts_(nullptr), engine_(HwQueueEngine::Compute) {
signal_.handle = 0;
flags_.data_ = 0;
flags_.done_ = true;
queue_index_ = kInvalidQueueIndex;
}
virtual ~ProfilingSignal();
std::recursive_mutex& LockSignalOps() { return lock_; }
//! Cache timing data from HSA for this signal (called once when signal completes)
void CacheTimingData(hsa_agent_t gpu_device);
//! Reset cached timing for signal reuse
void ResetCachedTiming() {
std::scoped_lock lock(lock_);
cached_timing_.start_ = 0;
cached_timing_.end_ = 0;
cached_timing_.valid_ = false;
queue_index_ = kInvalidQueueIndex;
}
//! Check if timing is already cached
bool IsTimingCached() const { return cached_timing_.valid_; }
//! Get cached timing values
void GetCachedTiming(uint64_t& start, uint64_t& end) {
std::scoped_lock lock(lock_);
start = cached_timing_.start_;
end = cached_timing_.end_;
}
};
class Sampler : public device::Sampler {
public:
//! Constructor
Sampler(const Device& dev) : dev_(dev) {}
//! Default destructor for the device memory object
virtual ~Sampler();
//! Creates a device sampler from the OCL sampler state
bool create(const amd::Sampler& owner //!< AMD sampler object
);
private:
void fillSampleDescriptor(hsa_ext_sampler_descriptor_v2_t& samplerDescriptor,
const amd::Sampler& sampler) const;
Sampler& operator=(const Sampler&);
//! Disable operator=
Sampler(const Sampler&);
const Device& dev_; //!< Device object associated with the sampler
hsa_ext_sampler_t hsa_sampler;
};
// A NULL Device type used only for offline compilation
// Only functions that are used for compilation will be in this device
class NullDevice : public amd::Device {
public:
//! constructor
NullDevice(){};
//! create the device
bool create(const amd::Isa& isa);
//! Initialise all the offline devices that can be used for compilation
static bool init();
//! Teardown for offline devices
static void tearDown();
//! Destructor for the Null device
virtual ~NullDevice();
const Settings& settings() const { return static_cast<Settings&>(*settings_); }
//! Construct an device program object from the ELF assuming it is valid
device::Program* createProgram(amd::Program& owner,
amd::option::Options* options = nullptr) override;
// List of dummy functions which are disabled for NullDevice
//! Create a new virtual device environment.
device::VirtualDevice* createVirtualDevice(amd::CommandQueue* queue = nullptr) override {
ShouldNotReachHere();
return nullptr;
}
virtual bool registerSvmMemory(void* ptr, size_t size) const {
ShouldNotReachHere();
return false;
}
virtual void deregisterSvmMemory(void* ptr) const { ShouldNotReachHere(); }
//! Just returns nullptr for the dummy device
device::Memory* createMemory(amd::Memory& owner) const override {
ShouldNotReachHere();
return nullptr;
}
device::Memory* createMemory(size_t size, size_t alignment = 0) const override {
ShouldNotReachHere();
return nullptr;
}
//! Sampler object allocation
bool createSampler(const amd::Sampler& owner, //!< abstraction layer sampler object
device::Sampler** sampler //!< device sampler object
) const override {
ShouldNotReachHere();
return true;
}
//! Just returns nullptr for the dummy device
device::Memory* createView(
amd::Memory& owner, //!< Owner memory object
const device::Memory& parent //!< Parent device memory object for the view
) const override {
ShouldNotReachHere();
return nullptr;
}
device::Signal* createSignal() const override {
ShouldNotReachHere();
return nullptr;
}
//! Just returns nullptr for the dummy device
void* svmAlloc(amd::Context& context, //!< The context used to create a buffer
size_t size, //!< size of svm spaces
size_t alignment, //!< alignment requirement of svm spaces
cl_svm_mem_flags flags, //!< flags of creation svm spaces
void* svmPtr //!< existing svm pointer for mGPU case
) const override {
ShouldNotReachHere();
return nullptr;
}
//! Just returns nullptr for the dummy device
void svmFree(void* ptr //!< svm pointer needed to be freed
) const override {
ShouldNotReachHere();
return;
}
void* virtualAlloc(void* req_addr, size_t size, size_t alignment) override {
ShouldNotReachHere();
return nullptr;
}
bool virtualFree(void* addr) override {
ShouldNotReachHere();
return true;
}
cl_int virtualMap(void* va, size_t size, amd::Memory* phys) override {
ShouldNotReachHere();
return CL_INVALID_OPERATION;
}
cl_int virtualUnmap(void* va, size_t size) override {
ShouldNotReachHere();
return CL_INVALID_OPERATION;
}
virtual bool SetMemAccess(void* va_addr, size_t va_size, VmmAccess access_flags,
VmmLocationType = VmmLocationType::kDevice,
int numaNode = -1) override {
ShouldNotReachHere();
return false;
}
virtual bool GetMemAccess(void* va_addr, VmmAccess* access_flags_ptr) const override {
ShouldNotReachHere();
return false;
}
virtual bool ValidateMemAccess(amd::Memory& mem, bool read_write) const override {
ShouldNotReachHere();
return true;
}
//! Determine if we can use device memory for SVM
const bool forceFineGrain(amd::Memory* memory) const {
return (memory->getContext().devices().size() > 1);
}
virtual bool importExtSemaphore(void** extSemahore, const amd::Os::FileDesc& handle,
amd::ExternalSemaphoreHandleType sem_handle_type) override {
ShouldNotReachHere();
return false;
}
void DestroyExtSemaphore(void* extSemaphore) override { ShouldNotReachHere(); }
//! Acquire external graphics API object in the host thread
//! Needed for OpenGL objects on CPU device
bool bindExternalDevice(uint flags, void* const pDevice[], void* pContext,
bool validateOnly) override {
ShouldNotReachHere();
return false;
}
bool unbindExternalDevice(uint flags, void* const pDevice[], void* pContext,
bool validateOnly) override {
ShouldNotReachHere();
return false;
}
//! Releases non-blocking map target memory
virtual void freeMapTarget(amd::Memory& mem, void* target) { ShouldNotReachHere(); }
//! Empty implementation on Null device
bool globalFreeMemory(size_t* freeMemory) const override {
ShouldNotReachHere();
return false;
}
//! Empty implementation on Null device
bool amdFileRead(amd::Os::FileDesc handle, void* devicePtr, uint64_t size, int64_t file_offset,
uint64_t* size_copied, int32_t* status) override {
ShouldNotReachHere();
return false;
}
//! Empty implementation on Null device
bool amdFileWrite(amd::Os::FileDesc handle, void* devicePtr, uint64_t size, int64_t file_offset,
uint64_t* size_copied, int32_t* status) override {
ShouldNotReachHere();
return false;
}
bool SetClockMode(const cl_set_device_clock_mode_input_amd setClockModeInput,
cl_set_device_clock_mode_output_amd* pSetClockModeOutput) override {
return true;
}
bool IsHwEventReady(const amd::Event& event, bool wait = false,
amd::SyncPolicy policy = amd::SyncPolicy::Auto) const override {
return false;
}
void getHwEventTime(const amd::Event& event, uint64_t* start, uint64_t* end) const override {};
void ReleaseGlobalSignal(void* signal) const override {}
#if defined(__clang__)
#if __has_feature(address_sanitizer)
virtual device::UriLocator* createUriLocator() const {
ShouldNotReachHere();
return nullptr;
}
#endif
#endif
private:
static constexpr bool offlineDevice_ = true;
};
struct AgentInfo {
hsa_agent_t agent;
hsa_amd_memory_pool_t fine_grain_pool;
hsa_amd_memory_pool_t coarse_grain_pool;
hsa_amd_memory_pool_t kern_arg_pool;
hsa_amd_memory_pool_t ext_fine_grain_pool;
};
//! A HSA device ordinal (physical HSA device)
class Device : public NullDevice {
public:
//! Initialise the whole HSA device subsystem (init, device enumeration, etc).
static bool init();
static void tearDown();
//! Lookup all AMD HSA devices and memory regions.
static hsa_status_t iterateAgentCallback(hsa_agent_t agent, void* data);
static hsa_status_t iterateGpuMemoryPoolCallback(hsa_amd_memory_pool_t region, void* data);
static hsa_status_t iterateCpuMemoryPoolCallback(hsa_amd_memory_pool_t region, void* data);
static hsa_status_t loaderQueryHostAddress(const void* device, const void** host);
//! Returns the AMD HSA loader extension function table.
static const hsa_ven_amd_loader_1_03_pfn_t& loaderExtensionTable() {
return amd_loader_ext_table;
}
static bool loadHsaModules();
hsa_agent_t getBackendDevice() const { return bkendDevice_; }
//! Get the CPU agent with the least NUMA distance to this GPU
const hsa_agent_t& getCpuAgent() const { return cpu_agent_info_->agent; }
//! Maps an HSA agent to a stable global index shared across all devices. GPU agents
//! occupy [0, numGpuAgents); CPU agents occupy [numGpuAgents, numGpuAgents + numCpuAgents).
//! Returns -1 if the agent is not one of the enumerated agents.
static int agentGlobalIndex(hsa_agent_t agent);
//! Get the CPU agent that is in a 'index' NUMA node
const hsa_agent_t getCpuAgent(int index) const {
if ((index < 0) || (index >= cpu_agents_.size())) {
// Return default CPU agent
return cpu_agent_info_->agent;
}
return cpu_agents_[index].agent;
}
void setupCpuAgent(); // Setup the CPU agent which has the least NUMA distance to this GPU
void checkAtomicSupport(); //!< Check the support for pcie atomics
//! Destructor for the physical HSA device
virtual ~Device();
// Temporary, delete it later when HSA Runtime and KFD is fully fucntional.
void fake_device();
///////////////////////////////////////////////////////////////////////////////
// TODO: Below are all mocked up virtual functions from amd::Device, they may
// need real implementation.
///////////////////////////////////////////////////////////////////////////////
//! Instantiate a new virtual device
virtual device::VirtualDevice* createVirtualDevice(amd::CommandQueue* queue = nullptr) override;
//! Construct an device program object from the ELF assuming it is valid
virtual device::Program* createProgram(amd::Program& owner,
amd::option::Options* options = nullptr) override;
virtual device::Memory* createMemory(amd::Memory& owner) const override;
virtual device::Memory* createMemory(size_t size, size_t alignment = 0) const override;
//! Sampler object allocation
virtual bool createSampler(const amd::Sampler& owner, //!< abstraction layer sampler object
device::Sampler** sampler //!< device sampler object
) const override;
//! Just returns nullptr for the dummy device
virtual device::Memory* createView(
amd::Memory& owner, //!< Owner memory object
const device::Memory& parent //!< Parent device memory object for the view
) const override {
return nullptr;
}
virtual device::Signal* createSignal() const override;
virtual device::Signal* createIpcSignal() const override;
//! Acquire external graphics API object in the host thread
//! Needed for OpenGL objects on CPU device
virtual bool bindExternalDevice(uint flags, void* const pDevice[], void* pContext,
bool validateOnly) override;
/**
* @brief Removes the external device as an available device.
*
* @note: The current implementation is to avoid build break
* and does not represent actual / correct implementation. This
* needs to be done.
*/
bool unbindExternalDevice(
uint flags, //!< Enum val. for ext.API type: GL, D3D10, etc.
void* const gfxDevice[], //!< D3D device do D3D, HDC/Display handle of X Window for GL
void* gfxContext, //!< HGLRC/GLXContext handle
bool validateOnly //!< Only validate if the device can inter-operate with
//!< pDevice/pContext, do not bind.
) override;
//! Gets free memory on a GPU device
virtual bool globalFreeMemory(size_t* freeMemory) const override;
virtual void* hostAlloc(size_t size, size_t alignment,
MemorySegment mem_seg = MemorySegment::kNoAtomics,
const void* agentInfo = nullptr, bool allowAllAgentsAccess = true) const override; // nullptr uses default CPU agent
virtual void hostFree(void* ptr, size_t size = 0) const override;
virtual bool amdFileRead(amd::Os::FileDesc handle, void* devicePtr, uint64_t size, int64_t file_offset,
uint64_t* size_copied, int32_t* status) override;
virtual bool amdFileWrite(amd::Os::FileDesc handle, void* devicePtr, uint64_t size, int64_t file_offset,
uint64_t* size_copied, int32_t* status) override;
bool deviceAllowAccess(void* dst) const override;
bool allowPeerAccess(device::Memory* memory) const override;
void deviceVmemRelease(uint64_t mem_handle) const;
uint64_t deviceVmemAlloc(size_t size, uint64_t flags) const;
//! Whether host-resident NUMA VMM allocation is supported for the given node.
//! Queries the CPU agent's HSA_AMD_AGENT_INFO_HOST_ALLOC_DMABUF_SUPPORTED; returns
//! false against a ROCr that predates the query (graceful degrade).
bool hostVmemSupported(int numaNode) const;
//! Allocate a host-resident VMM handle on a CPU NUMA pool. numaNode < 0 resolves
//! to the calling thread's current node (HostNumaCurrent). Returns 0 on failure.
uint64_t hostVmemAlloc(size_t size, uint64_t flags, int numaNode) const;
void* deviceLocalAlloc(size_t size,
const AllocationFlags& flags = AllocationFlags{}, bool allowAllAgentsAccess = true) const override;
void* reserveMemory(size_t size, size_t alignment) const;
void releaseMemory(void* ptr, size_t size) const;
void memFree(void* ptr, size_t size) const;
virtual void* svmAlloc(amd::Context& context, size_t size, size_t alignment,
cl_svm_mem_flags flags = CL_MEM_READ_WRITE, void* svmPtr = nullptr) const override;
virtual void svmFree(void* ptr) const override;
virtual bool SetSvmAttributes(const void* dev_ptr, size_t count, amd::MemoryAdvice advice,
bool use_cpu = false, int numa_id = kDefaultNumaNode) const override;
virtual bool GetSvmAttributes(void** data, size_t* data_sizes, int* attributes,
size_t num_attributes, const void* dev_ptr, size_t count) const override;
virtual size_t ScratchLimitCurrent() const final;
virtual bool UpdateScratchLimitCurrent(size_t limit) const final;
virtual void* virtualAlloc(void* req_addr, size_t size, size_t alignment) override;
virtual bool virtualFree(void* addr) override;
virtual cl_int virtualMap(void* va, size_t size, amd::Memory* phys) override;
virtual cl_int virtualUnmap(void* va, size_t size) override;
virtual bool SetMemAccess(void* va_addr, size_t va_size, VmmAccess access_flags,
VmmLocationType = VmmLocationType::kDevice,
int numaNode = -1) override;
virtual bool GetMemAccess(void* va_addr, VmmAccess* access_flags_ptr) const override;
virtual bool ValidateMemAccess(amd::Memory& mem, bool read_write) const override { return true; }
virtual VmmExportStatus ExportShareableVMMHandle(amd::Memory& amd_mem_obj, int flags,
void* shareableHandle,
amd::Memory::HandleType handle_type) override;
bool ImportShareableHSAHandle(void* osHandle, uint64_t* hsa_handle_ptr,
amd::Memory::HandleType handle_type) const;
virtual amd::Memory* ImportShareableVMMHandle(void* osHandle,
amd::Memory::HandleType handle_type) override;
virtual bool SetClockMode(const cl_set_device_clock_mode_input_amd setClockModeInput,
cl_set_device_clock_mode_output_amd* pSetClockModeOutput) override;
virtual bool IsHwEventReady(const amd::Event& event, bool wait = false,
amd::SyncPolicy policy = amd::SyncPolicy::Auto) const override;
virtual void getHwEventTime(const amd::Event& event, uint64_t* start, uint64_t* end) const override;
virtual void ReleaseGlobalSignal(void* signal) const override;
virtual void RetainGlobalSignal(void* signal) const override;
virtual bool CreateHwEvents(int count, std::vector<void*>& hw_events) const override;
virtual void DestroyHwEvent(void* hw_event) const override;
virtual void ResetHwEvents(const std::vector<void*>& hw_events) const override;
virtual void QuiesceHwEvents(const std::vector<void*>& hw_events) const override;
virtual uint8_t* CreateBarrierPacket() const override;
virtual void ApplyHwEventPatches(const std::vector<HwEventPatch>& patches,
const std::vector<void*>& hw_events) const override;
virtual bool CreateUserEvent(amd::UserEvent* event) const override;
virtual void SetUserEvent(amd::UserEvent* event) const override;
virtual bool importExtSemaphore(void** extSemaphore, const amd::Os::FileDesc& handle,
amd::ExternalSemaphoreHandleType sem_handle_type) override;
virtual void DestroyExtSemaphore(void* extSemaphore) override;
//! Allocate host memory in terms of numa policy set by user
void* hostNumaAlloc(size_t size, size_t alignment, MemorySegment mem_seg) const;
//! Pin a host pointer allocated by C/C++ or OS allocator (i.e. ordinary system DRAM) and
//! return a new device pointer accessible by the GPU agent.
void* hostLock(void* hostMem, size_t size, MemorySegment memSegment) const;
//! Returns transfer engine object
const device::BlitManager& xferMgr() const { return xferQueue()->blitMgr(); }
const size_t alloc_granularity() const { return alloc_granularity_; }
const hsa_profile_t agent_profile() const { return agent_profile_; }
//! Finds an appropriate map target
amd::Memory* findMapTarget(size_t size) const;
//! Adds a map target to the cache
bool addMapTarget(amd::Memory* memory) const;
//! Returns a ROC memory object from AMD memory object
roc::Memory* getRocMemory(amd::Memory* mem //!< Pointer to AMD memory object
) const;
//! Create internal blit program
bool createBlitProgram();
// P2P agents avaialble for this device
const std::vector<hsa_agent_t>& p2pAgents() const { return p2p_agents_; }
//! Returns the list of HSA agents used for IPC memory attach
const hsa_agent_t* IpcAgents() const { return p2p_agents_list_; }
// User enabled peer devices
const bool isP2pEnabled() const { return (enabled_p2p_devices_.size() > 0) ? true : false; }
// Update the global free memory size
void updateFreeMemory(size_t size, bool free);
//! Returns the lock object for the virtual gpus list
std::recursive_mutex& vgpusAccess() const { return vgpusAccess_; }
#ifdef _WIN32
//! D3D interop accessors - return adapter LUID for device matching
const LUID& getDeviceLUID() const { return deviceLuid_; }
bool hasValidLUID() const { return luidValid_; }
#endif
typedef std::vector<VirtualGPU*> VirtualGPUs;
//! Returns the list of all virtual GPUs running on this device
const VirtualGPUs& vgpus() const { return vgpus_; }
VirtualGPUs vgpus_; //!< The list of all running virtual gpus (lock protected)
VirtualGPU* xferQueue() const;
struct QueueExtras {
void* metadataRingBuffer = nullptr;
//! Cached hardware doorbell (UC MMIO), only set when DEBUG_CLR_DIRECT_DOORBELL is enabled.
volatile uint64_t* doorbellPtr = nullptr;
bool deviceMemRingBuf = false;
};
//! Acquire HSA queue. This method can create a new HSA queue or
hsa_queue_t* acquireQueue(
uint32_t queue_size_hint, bool coop_queue = false, const std::vector<uint32_t>& cuMask = {},
amd::CommandQueue::Priority priority = amd::CommandQueue::Priority::Normal,
bool managed = false, bool dedicated_queue = false,
hsa_queue_t* preferred = nullptr,
const std::unordered_set<uint64_t>* excluded_ids = nullptr,
void** metadata_ring_buffer = nullptr);
//! Release HSA queue
void releaseQueue(hsa_queue_t*, const std::vector<uint32_t>& cuMask = {}, bool coop_queue = false,
bool managed = false);
hsa_queue_t* AcquireActiveQueue(amd::CommandQueue::Priority priority,
hsa_queue_t* preferred = nullptr,
const std::unordered_set<uint64_t>* excluded_ids = nullptr);
bool ReleaseActiveQueue(hsa_queue_t* queue, amd::CommandQueue::Priority priority);
//! Look up per-queue extras (metadata ring buffer and placement).
QueueExtras GetQueueExtras(hsa_queue_t* queue);
//! Return the pre-computed metadata packet version header bits
uint32_t MetadataVersionHeader() const { return metadata_version_header_; }
//! Return multi GPU grid launch sync buffer
address MGSync() const { return mg_sync_; }
//! Returns value for corresponding Link Attributes in a vector, given other device
virtual bool findLinkInfo(const amd::Device& other_device, std::vector<LinkAttrType>* link_attr) override;
//! Returns a GPU memory object from AMD memory object
roc::Memory* getGpuMemory(amd::Memory* mem //!< Pointer to AMD memory object
) const;
//! Initialize memory in AMD HMM on the current device or keeps it in the host memory
bool SvmAllocInit(void* memory, size_t size) const;
void getGlobalCUMask(std::string_view cuMaskStr);
static hsa_status_t BackendErrorCallBackHandler(const hsa_amd_event_t* event, void* data);
static void RegisterBackendErrorCb();
virtual amd::Memory* GetArenaMemObj(const void* ptr, size_t& offset, size_t size = 0) override;
virtual uint32_t getPreferredNumaNode() const final { return preferred_numa_node_; }
virtual uint32_t numHostNumaNodes() const final {
return static_cast<uint32_t>(cpu_agents_.size());
}
const bool isFineGrainSupported() const override;
//! Returns True if memory pointer is known to ROCr (excludes HMM allocations)
bool IsValidAllocation(const void* dev_ptr, size_t size, hsa_amd_pointer_info_t* ptr_info);
//! Allocates hidden heap for device memory allocations
void HiddenHeapAlloc(const VirtualGPU& gpu);
//! Init hidden heap for device memory allocations
void HiddenHeapInit(const VirtualGPU& gpu);
bool isXgmi() const override { return isXgmi_; }
//! SDMA engine allocation for per-stream affinity
uint32_t AllocateSdmaEngine(VirtualGPU* vgpu, HwQueueEngine engine_type,
hsa_agent_t peerAgent, hsa_agent_t copyAgent) const {
return sdma_engine_allocator_.AllocateEngine(vgpu, engine_type, peerAgent, copyAgent);
}
void ReleaseSdmaEngine(VirtualGPU* vgpu) const {
sdma_engine_allocator_.ReleaseEngine(vgpu);
}
//! Returns the map of code objects to kernels
const auto& KernelMap() const { return kernel_map_; }
//! Adds a kernel to the kernel map
void AddKernel(Kernel& gpuKernel) const;
//! Removes a kernel from the kernel map
void RemoveKernel(Kernel& gpuKernel) const;
// Returns the number of allocated queues for a given priority on this device
uint32_t NumQueues(uint qIndex) const { return num_queues_[qIndex].load(); }
//! enum for keeping the total and available queue priorities
enum QueuePriority : uint { Low = 0, Normal = 1, High = 2, Total = 3 };
//! Returns the number of hardware pipes
uint32_t NumHwPipes() const { return numHwPipes_; }
//! Returns true if PM4 emulation is enabled
bool IsPm4Emulation() const { return pm4_emulation_; }
//! Waits until all VirtualGPU QueuedAsyncHandlers are zero (30s timeout).
void WaitForHsaAsyncHandlersIdle() override;
//! Destroy all queues whose destroy was deferred from the async-events thread.
//! Must only be called on an app thread (e.g. acquireQueue, ~Device).
void DrainDeferredQueueDestroys();
//! Current number of queues pending deferred destroy.
size_t DeferredQueueCount();
private:
bool create();
//! Construct a new physical HSA device
Device(hsa_agent_t bkendDevice);
static constexpr int kDefaultNumaNode = -1;
//! Queues with destroy deferred from an async-handler-driven ~VirtualGPU, drained on app threads.
static constexpr size_t kDeferredQueueDrainThreshold = 8;
std::vector<hsa_queue_t*> deferredQueueDestroy_;
std::mutex deferredQueueDestroyLock_;
bool SetSvmAttributesInt(const void* dev_ptr, size_t count, amd::MemoryAdvice advice,
bool first_alloc = false, bool use_cpu = false,
int numa_id = kDefaultNumaNode) const;
static constexpr hsa_signal_value_t InitSignalValue = 1;
static hsa_ven_amd_loader_1_03_pfn_t amd_loader_ext_table;
std::recursive_mutex* mapCacheOps_; //!< Lock to serialise cache for the map resources
std::vector<amd::Memory*>* mapCache_; //!< Map cache info structure
bool populateOCLDeviceConstants();
static bool isHsaInitialized_;
static std::vector<hsa_agent_t> gpu_agents_;
static std::vector<AgentInfo> cpu_agents_;
uint32_t preferred_numa_node_;
std::vector<hsa_agent_t> p2p_agents_; //!< List of P2P agents available for this device
mutable std::mutex lock_allow_access_; //!< To serialize allow_access calls
hsa_agent_t bkendDevice_;
uint32_t pciDeviceId_;
hsa_agent_t* p2p_agents_list_ = nullptr;
hsa_profile_t agent_profile_;
hsa_amd_memory_pool_t group_segment_;
AgentInfo* cpu_agent_info_;
hsa_amd_memory_pool_t gpuvm_segment_;
hsa_amd_memory_pool_t gpu_fine_grained_segment_;
hsa_amd_memory_pool_t gpu_ext_fine_grained_segment_;
hsa_signal_t prefetch_signal_; //!< Prefetch signal, used to explicitly prefetch SVM on device
std::atomic<int> cache_state_; //!< State of cache, kUnknown/kFlushedToDevice/kFlushedToSystem
size_t gpuvm_segment_max_alloc_;
size_t alloc_granularity_;
static constexpr bool offlineDevice_ = false;
VirtualGPU* xferQueue_; //!< Transfer queue, created on demand
mutable std::once_flag xferQueueOnce_; //!< Serialises lazy creation of xferQueue_
std::atomic<size_t> freeMem_; //!< Total of free memory available
mutable std::recursive_mutex vgpusAccess_; //!< Lock to serialise virtual gpu list access
bool hsa_exclusive_gpu_access_; //!< TRUE if current device was moved into exclusive GPU access
//!< mode
static address mg_sync_; //!< MGPU grid launch sync memory (SVM location)
//! Pre-computed metadata packet version header bits
uint32_t metadata_version_header_ = 0;
bool metadata_version_queried_ = false;
#ifdef _WIN32
// D3D interop device properties
LUID deviceLuid_; //!< Adapter LUID for D3D interop validation
bool luidValid_; //!< True if LUID was successfully extracted from HSA
#endif
struct QueueInfo {
int refCount; //! Reference counter. Shows how many time the queue was shared
bool hasDedicatedQueue_; //! True if this queue is a dedicated queue (e.g., null stream)
// Constructor
QueueInfo() : refCount(0), hasDedicatedQueue_(false) {}
//! Get the current hardware queue depth (wptr - rptr)
static uint64_t GetHwQueueDepth(hsa_queue_t* queue) {
uint64_t wptr = Hsa::queue_load_write_index_relaxed(queue);
uint64_t rptr = Hsa::queue_load_read_index_relaxed(queue);
return wptr - rptr;
}
//! Get a combined metric for queue selection (lower is better)
uint64_t GetLoadMetric(hsa_queue_t* queue, uint32_t mode = 1) const {
auto depth = GetHwQueueDepth(queue);
// Dedicated queue penalty: prefer regular queues, but use dedicated if regular queues
// have depth > ~128 packets. Penalty = 128 << 4 = 2048.
uint64_t dedicated_queue_penalty = hasDedicatedQueue_ ? 2048 : 0;
// Advanced weighted metric: Give queue depth significantly more weight than refCount
uint64_t metric = dedicated_queue_penalty + (depth << 4) + static_cast<uint64_t>(refCount);
return metric;
}
};
struct QueueCompare {
// Customized queue compare operator to make sure the queues are sorted in the creation order
bool operator()(hsa_queue_t* lhs, hsa_queue_t* rhs) const { return lhs->id < rhs->id; }
};
//! a vector for keeping Pool of HSA queues with low, normal and high priorities for recycling
std::vector<std::map<hsa_queue_t*, QueueInfo, QueueCompare>> queuePool_;
amd::Monitor active_queue_access_; //!< Lock to serialise virtual gpu list access
std::atomic<uint32_t> num_queues_[QueuePriority::Total] = {}; //!< Per-priority queue counters
//! Use dynamic queues mode to get a queue from pool
hsa_queue_t* getQueueFromPool(const uint qIndex, bool force_reuse = false,
hsa_queue_t* preferred = nullptr,
const std::unordered_set<uint64_t>* excluded_ids = nullptr);
//! Per-queue extras (metadata ring buffer and placement), keyed by queue pointer.
//! Populated at queue creation, erased when non-pooled queues are destroyed.
std::unordered_map<hsa_queue_t*, QueueExtras> queue_extras_;
//! returns value for corresponding LinkAttrbutes in a vector given Memory pool.
virtual bool findLinkInfo(const hsa_amd_memory_pool_t& pool,
std::vector<LinkAttrType>* link_attr);
hsa_amd_memory_pool_t getHostMemoryPool(MemorySegment mem_seg,
const AgentInfo* agentInfo = nullptr) const;
//! Read and Write mask for device<->host
uint32_t maxSdmaReadMask_;
uint32_t maxSdmaWriteMask_;
bool isXgmi_; //!< Flag to indicate if there is XGMI between CPU<->GPU
bool pm4_emulation_ = false; //!< Flag to indicate if PM4 emulation is enabled
uint32_t numHwPipes_; //!< Number of hardware pipes
//! SDMA engine allocator for per-stream affinity
struct SdmaEngineAllocator {
amd::Monitor lock_; //!< Protects the allocation state
std::unordered_map<VirtualGPU*, uint32_t> vgpu_to_engine_; //!< VirtualGPU -> engine mask
std::atomic<uint32_t> next_rr_engine_{0}; //!< Simple RR counter for future use
const Device& device_; //!< Reference to parent device for accessing masks
SdmaEngineAllocator(const Device& device) : device_(device) {}
//! Allocate an SDMA engine for a VirtualGPU
//! Queries HSA for engine status and preferred engines, then allocates
//! For inter-GPU copies, strongly prefers recommended engines even if already allocated
uint32_t AllocateEngine(VirtualGPU* vgpu, HwQueueEngine engine_type,
hsa_agent_t peerAgent, hsa_agent_t copyAgent);
//! Release engine allocation for a VirtualGPU
void ReleaseEngine(VirtualGPU* vgpu);
};
mutable SdmaEngineAllocator sdma_engine_allocator_;
//! Code object to kernel info map (used in the crash dump analysis)
mutable std::map<uint64_t, Kernel&> kernel_map_;
//! Friend function callbackQueue can access and set device class variables.
friend void callbackQueue(hsa_status_t status, hsa_queue_t* queue, void* data);
public:
std::atomic<uint> numOfVgpus_; //!< Virtual gpu unique index
//! Returns the valid SDMA engine bitmask for the given operation type.
uint32_t GetSdmaValidMask(HwQueueEngine engine_type) const {
return (engine_type == HwQueueEngine::SdmaD2H) ? maxSdmaReadMask_ : maxSdmaWriteMask_;
}
#if defined(__clang__)
#if __has_feature(address_sanitizer)
virtual device::UriLocator* createUriLocator() const;
#endif
#endif
}; // class roc::Device
void callbackQueue(hsa_status_t status, hsa_queue_t* queue, void* data);
} // namespace amd::roc
/**
* @}
*/