Wire up the event handlers
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a04516c470
commit
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11 files changed
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@@ -3,21 +3,37 @@
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namespace Mistox.Client {
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public class MistoxServerClient {
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public string ServerName { get; set; } = ""; // The Name of the server
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public bool Alive { get; set; } = true; // Is the server running
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public int Port { get; set; } = 9126; // What Port to bind on
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public event EventHandler onUserConnected;
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public event Action onServerConnected;
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public void InvokeOnServerConnected(){
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Alive = true;
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onServerConnected?.Invoke();
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}
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public event Action<UDPEndpoint> onUserConnected;
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public void InvokeOnUserConnected(UDPEndpoint ConnectedUser){
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onUserConnected?.Invoke(ConnectedUser, new EventArgs());
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onUserConnected?.Invoke(ConnectedUser);
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}
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public event EventHandler onReceived;
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public event Action<dynamic> onDataReceived;
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public void InvokeOnReceived(dynamic DataPacket){
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onReceived?.Invoke(DataPacket, new EventArgs());
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onDataReceived?.Invoke(DataPacket);
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}
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public event EventHandler onUserDisconnected;
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public event Action<UDPEndpoint> onUserDisconnected;
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public void InvokeOnUserDisconnected(UDPEndpoint DisconnectedUser){
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onUserDisconnected?.Invoke(DisconnectedUser, new EventArgs());
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onUserDisconnected?.Invoke(DisconnectedUser);
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}
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public event Action onServerDisconnected;
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public void InvokeOnServerDisconnected(){
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Alive = false;
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onServerDisconnected?.Invoke();
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}
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}
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@@ -4,7 +4,6 @@ namespace Mistox.Client {
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public class UDPEndpoint {
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public string UserName { get; set; } = ""; // The Players UserName
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public bool Alive { get; set; } = true; // Is the connection alive
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public IPEndPoint Destination { get; set; } // The IP destination for the connection
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public mUDPClient Connection { get; set; } // The UDP Client Object
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}
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}
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@@ -0,0 +1,8 @@
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using Mistox.Attributes;
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[mPacket(0xFF)]
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public class UserConnectionPacket {
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string UserName { get; set; }
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long RemoteIP { get; set; }
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int Port { get; set; }
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}
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@@ -15,7 +15,7 @@ namespace Mistox.Client {
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Server = new TcpClient( AddressFamily.InterNetwork );
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Server.NoDelay = true;
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Server.Connect( ServerAddress );
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ClientInterface.ServerClientInstance.Alive = true;
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ClientInterface.ServerClientInstance.InvokeOnServerConnected();
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Thread RThread = new Thread(async () => { await ReceiveThread(); });
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RThread.Start();
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}
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@@ -24,27 +24,17 @@ namespace Mistox.Client {
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using( NetworkStream ns = Server.GetStream() ) {
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try {
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while( ClientInterface.ServerClientInstance.Alive ) {
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if( Server.Connected ) {
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Console.WriteLine( "Connected to server" );
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ClientInterface.ServerClientInstance.onConnected.Invoke( new object(), new EventArgs() );
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} else if( !Server.Connected ) {
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Console.WriteLine( "Disconnected from server" );
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ClientInterface.ServerClientInstance.onDisconnected?.Invoke( new object(), new EventArgs() );
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ClientInterface.ServerClientInstance.Alive = false;
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}
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byte[] StreamData = new byte[1024];
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int bytesRead = await ns.ReadAsync(StreamData, 0, StreamData.Length);
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if( bytesRead > 0 ) {
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dynamic data = mSerialize.tReceive( StreamData.Sub( 0, bytesRead ) );
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dynamic data = Serializer.tReceive( StreamData.Sub( 0, bytesRead ) );
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if( data != null ) {
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ClientInterface.ServerClientInstance.onReceive?.Invoke( data, new EventArgs() );
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ClientInterface.ServerClientInstance.InvokeOnReceived( data );
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}
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}
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}
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} catch( Exception ) {
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Console.WriteLine( "You have disconnected from the server" );
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ClientInterface.ServerClientInstance.onDisconnected?.Invoke( new object(), new EventArgs() );
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ClientInterface.ServerClientInstance.Alive = false;
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} catch( Exception e ) {
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Console.WriteLine( "TCP Receive exception : " + e.Message );
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}
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}
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}
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@@ -55,7 +45,7 @@ namespace Mistox.Client {
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}
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public void Dispose() {
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ClientInterface.ServerClientInstance.Alive = false;
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ClientInterface.ServerClientInstance.InvokeOnServerDisconnected();
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Server.Close();
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Server = null;
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}
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@@ -11,39 +11,41 @@ namespace Mistox.Client {
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Socket udpClient;
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public mUDPClient( IPEndPoint ServerAddress, string ConnectionID ) {
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IPEndPoint remoteHost;
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public mUDPClient( long RemoteIP, int Port ) {
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remoteHost = new IPEndPoint( RemoteIP, Port );
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udpClient = new Socket( AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp );
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udpClient.SetSocketOption( SocketOptionLevel.IP, SocketOptionName.ReuseAddress, true );
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udpClient.SetSocketOption( SocketOptionLevel.IP, SocketOptionName.IpTimeToLive, 128 );
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udpClient.Bind( new IPEndPoint( IPAddress.Any, ServerAddress.Port ) );
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Alive = true;
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Port = ServerAddress.Port;
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udpClient.Bind( new IPEndPoint( IPAddress.Any, Port ) );
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ClientInterface.ServerClientInstance.Alive = true;
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Thread Client = new Thread(async() => { await ReceiveThread(); });
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Client.Start();
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}
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async Task ReceiveThread() {
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while( Alive ) {
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while( ClientInterface.ServerClientInstance.Alive ) {
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try {
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byte[] buffer = new byte[1024];
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int bytesRead = await udpClient.ReceiveAsync( buffer );
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dynamic data = mSerialize.uReceive( buffer.Sub(0, bytesRead) );
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dynamic data = Serializer.uReceive( buffer.Sub(0, bytesRead) );
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if( data != null ) {
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onReceived?.Invoke( data, new EventArgs() );
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ClientInterface.ServerClientInstance.InvokeOnReceived( data );
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}
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} catch( Exception ) {
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} catch( Exception e ) {
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Console.WriteLine( "UDP Receive exception : " + e.Message );
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}
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}
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}
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public async Task Send<T>( T Data, IPEndPoint remoteHost ) {
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public async Task Send<T>( T Data ) {
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byte[] byteData = DataPacket.Serialize( Data );
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await udpClient.SendToAsync( byteData, SocketFlags.None, new IPEndPoint( remoteHost.Address, Port ) );
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await udpClient.SendToAsync( byteData, SocketFlags.None, remoteHost );
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}
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public void Dispose() {
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Alive = false;
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ClientInterface.ServerClientInstance.Alive = false;
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udpClient.Close();
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udpClient = null;
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}
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