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40 lines
1.9 KiB
HLSL
40 lines
1.9 KiB
HLSL
// RUN: %clang_cc1 -triple spirv-linux-vulkan-pixel -x hlsl -emit-llvm -finclude-default-header -disable-llvm-passes -o - %s | FileCheck %s --check-prefixes=CHECK,CHECK-SPIRV
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// The following code is allowed because the `SV_Position` semantic is here
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// translated into a SPIR-V builtin. Meaning there is no implicit `Location`
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// assignment.
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struct S2 {
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float4 a;
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float4 b;
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};
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struct S1 {
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float4 position : SV_Position;
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[[vk::location(3)]] float4 color0 : COLOR0;
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};
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// CHECK-SPIRV: @SV_Position = external hidden thread_local addrspace(7) externally_initialized constant <4 x float>, !spirv.Decorations ![[#MD_0:]]
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// CHECK-SPIRV: @COLOR0 = external hidden thread_local addrspace(7) externally_initialized constant <4 x float>, !spirv.Decorations ![[#MD_2:]]
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// CHECK-SPIRV: @SV_Target0 = external hidden thread_local addrspace(8) global <4 x float>, !spirv.Decorations ![[#MD_4:]]
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[shader("pixel")]
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float4 main(S1 p) : SV_Target {
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return p.position + p.color0;
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}
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// CHECK-SPIRV: %[[#SV_POS:]] = load <4 x float>, ptr addrspace(7) @SV_Position, align 4
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// CHECK: %[[#TMP1:]] = insertvalue %struct.S1 poison, <4 x float> %[[#SV_POS]], 0
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// CHECK-SPIRV: %[[#A0:]] = load <4 x float>, ptr addrspace(7) @COLOR0, align 4
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// CHECK: %[[#TMP2:]] = insertvalue %struct.S1 %[[#TMP1]], <4 x float> %[[#A0]], 1
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// CHECK: %[[#P:]] = alloca %struct.S1, align 8
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// CHECK: store %struct.S1 %[[#TMP2]], ptr %[[#P]], align 4
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// CHECK-SPIRV: %[[#R:]] = call spir_func <4 x float> @_Z4main2S1(ptr %[[#P]])
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// CHECK-SPIRV: store <4 x float> %[[#R]], ptr addrspace(8) @SV_Target0, align 4
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// CHECK-SPIRV: ![[#MD_0]] = !{![[#MD_1:]]}
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// CHECK-SPIRV: ![[#MD_1]] = !{i32 11, i32 15}
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// CHECK-SPIRV: ![[#MD_2]] = !{![[#MD_3:]]}
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// CHECK-SPIRV: ![[#MD_3]] = !{i32 30, i32 3}
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// CHECK-SPIRV: ![[#MD_4]] = !{![[#MD_5:]]}
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// CHECK-SPIRV: ![[#MD_5]] = !{i32 30, i32 0}
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