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6931846a64
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6931846a64 | ||
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b439805f3e | ||
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6f910e969a | ||
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875a5ae3e9 | ||
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3992c3debc |
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@@ -1,40 +0,0 @@
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using System;
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namespace Mistox.Client {
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public class MistoxServerClient {
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public string ServerName { get; set; } = ""; // The Name of the server
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public bool Alive { get; set; } = true; // Is the server running
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public int Port { get; set; } = 9126; // What Port to bind on
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public event Action onServerConnected;
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public void InvokeOnServerConnected(){
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Alive = true;
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onServerConnected?.Invoke();
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}
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public event Action<UDPEndpoint> onUserConnected;
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public void InvokeOnUserConnected(UDPEndpoint ConnectedUser){
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onUserConnected?.Invoke(ConnectedUser);
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}
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public event Action<dynamic> onDataReceived;
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public void InvokeOnReceived(dynamic DataPacket){
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onDataReceived?.Invoke(DataPacket);
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}
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public event Action<UDPEndpoint> onUserDisconnected;
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public void InvokeOnUserDisconnected(UDPEndpoint DisconnectedUser){
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onUserDisconnected?.Invoke(DisconnectedUser);
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}
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public event Action onServerDisconnected;
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public void InvokeOnServerDisconnected(){
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Alive = false;
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onServerDisconnected?.Invoke();
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}
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}
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}
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@@ -1,9 +0,0 @@
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using System.Net;
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namespace Mistox.Client {
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public class UDPEndpoint {
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public string UserName { get; set; } = ""; // The Players UserName
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public bool Alive { get; set; } = true; // Is the connection alive
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public mUDPClient Connection { get; set; } // The UDP Client Object
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}
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}
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@@ -1,8 +0,0 @@
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using Mistox.Attributes;
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[mPacket(0xFF)]
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public class UserConnectionPacket {
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string UserName { get; set; }
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long RemoteIP { get; set; }
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int Port { get; set; }
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}
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@@ -0,0 +1,87 @@
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using System;
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using System.Collections.Concurrent;
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using System.Net;
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using Mistox.ResevedPackets;
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namespace Mistox.Client {
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public class MistoxClient {
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public string ServerName { get; set; } = ""; // The Name of the server
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public bool Alive { get; set; } = true; // Is the server running
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public mTCPClient ServerConnection;
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public ConcurrentDictionary<string, mUDPClient> clientConnections;
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public MistoxClient(IPEndPoint Server) {
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Console.WriteLine( "The client is initilized and trying to connect to the server at ip : " + Server.Address );
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try {
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ServerConnection = new mTCPClient( this, Server );
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Console.WriteLine( "Connected to the server sucessfully" );
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} catch( Exception e ) {
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Console.WriteLine( "An error has occured with the connection to the server. Error { " );
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Console.WriteLine( e.ToString() );
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Console.WriteLine( "}" );
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}
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Alive = true;
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}
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public void UserConnected(UserConnectedPacket packet) {
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mUDPClient user = new mUDPClient(this, packet.ClientIPAddress, packet.ClientPort) {
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UserName = packet.UserName
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};
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clientConnections[packet.UserName] = user;
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InvokeOnUserConnected(user);
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}
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public void UserDisconnected(UserDisconnectedPacket packet) {
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mUDPClient copy = clientConnections[packet.UserName];
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clientConnections[packet.UserName].Alive = false;
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clientConnections[packet.UserName].Dispose();
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clientConnections[packet.UserName] = null;
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InvokeOnUserDisconnected( copy );
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}
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// Events
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public event Action onServerConnected;
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public void InvokeOnServerConnected(){
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Alive = true;
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onServerConnected?.Invoke();
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}
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public event Action<mUDPClient> onUserConnected;
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public void InvokeOnUserConnected(mUDPClient ConnectedUser){
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onUserConnected?.Invoke(ConnectedUser);
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}
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public event Action<dynamic> onDataReceived;
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public void InvokeOnReceived(dynamic DataPacket){
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switch (DataPacket as object) {
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case UserConnectedPacket packet:
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UserConnected(packet);
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break;
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case UserDisconnectedPacket packet:
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UserDisconnected(packet);
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break;
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case null:
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Console.WriteLine("Received a null packet.");
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break;
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default:
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onDataReceived?.Invoke(DataPacket);
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break;
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}
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}
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public event Action<mUDPClient> onUserDisconnected;
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public void InvokeOnUserDisconnected(mUDPClient DisconnectedUser){
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onUserDisconnected?.Invoke(DisconnectedUser);
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}
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public event Action onServerDisconnected;
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public void InvokeOnServerDisconnected(){
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Alive = false;
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onServerDisconnected?.Invoke();
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}
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}
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}
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@@ -9,23 +9,24 @@ using System.Threading.Tasks;
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namespace Mistox.Client {
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public class mTCPClient : IDisposable {
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TcpClient Server;
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TcpClient _connection;
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MistoxClient _parent;
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public mTCPClient( IPEndPoint ServerAddress ) {
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Server = new TcpClient( AddressFamily.InterNetwork );
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Server.NoDelay = true;
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Server.Connect( ServerAddress );
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ClientInterface.ServerClientInstance.InvokeOnServerConnected();
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public mTCPClient( MistoxClient parent, IPEndPoint ServerAddress ) {
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_connection = new TcpClient( AddressFamily.InterNetwork );
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_connection.NoDelay = true;
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_connection.Connect( ServerAddress );
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_parent.InvokeOnServerConnected();
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Thread RThread = new Thread(async () => { await ReceiveThread(); });
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RThread.Start();
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}
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async Task ReceiveThread() {
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using( NetworkStream ns = Server.GetStream() ) {
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using( NetworkStream ns = _connection.GetStream() ) {
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try {
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byte[] headerBuffer = new byte[DataPacket.HeaderLength];
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byte[] payloadBuffer = new byte[65535]; // Upper limit for safety
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while( ClientInterface.ServerClientInstance.Alive ) {
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while( _parent.Alive ) {
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// Read the header off
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await ns.ReadExactlyAsync(headerBuffer, 0, 3);
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@@ -42,20 +43,15 @@ namespace Mistox.Client {
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// Read off the data
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await ns.ReadExactlyAsync(payloadBuffer, 0, dataLength);
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// Get the type from the tag
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if (!DataPacket.ServerToClientPackets.TryGetValue(packetbyte, out Type resolvedType)) {
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throw new Exception($"Unknown packet type ID: {packetbyte}");
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}
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// Create the dataobject
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dynamic dataobject = DataPacket.Deserialize( resolvedType, dataLength, payloadBuffer.AsMemory(DataPacket.HeaderLength, dataLength) );
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dynamic dataobject = DataPacket.Deserialize( packetbyte, dataLength, payloadBuffer.AsMemory(DataPacket.HeaderLength, dataLength) );
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// Return the object
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ClientInterface.ServerClientInstance.InvokeOnReceived(dataobject);
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_parent.InvokeOnReceived(dataobject);
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}
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} catch (Exception e) {
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ClientInterface.ServerClientInstance.Alive = false;
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_parent.Alive = false;
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Dispose();
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Console.WriteLine("TCP Receive exception: " + e.Message);
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}
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@@ -64,13 +60,13 @@ namespace Mistox.Client {
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public async Task Send<T>(T packet) {
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byte[] data = DataPacket.Serialize( packet );
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await Server.GetStream().WriteAsync( data, 0, data.Length );
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await _connection.GetStream().WriteAsync( data, 0, data.Length );
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}
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public void Dispose() {
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ClientInterface.ServerClientInstance.InvokeOnServerDisconnected();
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Server.Close();
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Server = null;
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_parent.InvokeOnServerDisconnected();
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_connection.Close();
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_connection = null;
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}
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}
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}
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@@ -9,28 +9,33 @@ using System.Threading.Tasks;
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namespace Mistox.Client {
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public class mUDPClient : IDisposable {
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Socket udpClient;
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IPEndPoint remoteHost;
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public string UserName { get; set; } = ""; // The remote players UserName
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public bool Alive { get; set; } = true; // Is the connection alive
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public mUDPClient( long RemoteIP, int Port ) {
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remoteHost = new IPEndPoint( RemoteIP, Port );
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udpClient = new Socket( AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp );
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udpClient.SetSocketOption( SocketOptionLevel.IP, SocketOptionName.ReuseAddress, true );
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udpClient.SetSocketOption( SocketOptionLevel.IP, SocketOptionName.IpTimeToLive, 128 );
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udpClient.Bind( new IPEndPoint( IPAddress.Any, Port ) );
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ClientInterface.ServerClientInstance.Alive = true;
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Socket _udpClient;
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IPEndPoint _remoteHost;
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MistoxClient _parent;
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public mUDPClient( MistoxClient parent, long RemoteIP, int Port ) {
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_parent = parent;
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_remoteHost = new IPEndPoint( RemoteIP, Port );
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_udpClient = new Socket( AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp );
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_udpClient.SetSocketOption( SocketOptionLevel.IP, SocketOptionName.ReuseAddress, true );
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_udpClient.SetSocketOption( SocketOptionLevel.IP, SocketOptionName.IpTimeToLive, 128 );
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_udpClient.Bind( new IPEndPoint( IPAddress.Any, Port ) );
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_parent.Alive = true;
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Thread Client = new Thread(async() => { await ReceiveThread(); });
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Client.Start();
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}
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async Task ReceiveThread() {
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byte[] buffer = new byte[65535];
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while( ClientInterface.ServerClientInstance.Alive ) {
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while( _parent.Alive ) {
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try {
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// Read the data out of the UDP packet with a buffer that has the maximum possible UDP packet size
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// As UDP reads the whole next packet then drops. Im guaranteed to receive 1 packet at a time
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int bytesRead = await udpClient.ReceiveAsync( buffer );
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int bytesRead = await _udpClient.ReceiveAsync( buffer );
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// Create the data readers
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ReadOnlyMemory<byte> dataMemory = buffer.AsMemory(0, bytesRead);
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@@ -41,16 +46,11 @@ namespace Mistox.Client {
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ushort DataLength = (ushort)((dataPacket[1] << 8) | dataPacket[2]);
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ReadOnlyMemory<byte> data = dataMemory.Slice(DataPacket.HeaderLength, DataLength);
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// Get the type from the tag
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if (!DataPacket.ClientToClientPackets.TryGetValue(dataType, out Type resolvedType)) {
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throw new Exception($"Unknown packet type ID: {dataType}");
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}
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// Extract the object
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dynamic buildObj = DataPacket.Deserialize( resolvedType, DataLength, data );
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dynamic buildObj = DataPacket.Deserialize( dataType, DataLength, data );
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// Return the object
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ClientInterface.ServerClientInstance.InvokeOnReceived( buildObj );
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_parent.InvokeOnReceived( buildObj );
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} catch( Exception e ) {
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Console.WriteLine( "UDP Receive exception : " + e.Message );
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@@ -60,13 +60,13 @@ namespace Mistox.Client {
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public async Task Send<T>( T Data ) {
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byte[] byteData = DataPacket.Serialize( Data );
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await udpClient.SendToAsync( byteData, SocketFlags.None, remoteHost );
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await _udpClient.SendToAsync( byteData, SocketFlags.None, _remoteHost );
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}
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public void Dispose() {
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ClientInterface.ServerClientInstance.Alive = false;
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udpClient.Close();
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udpClient = null;
|
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_parent.Alive = false;
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_udpClient.Close();
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_udpClient = null;
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}
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}
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}
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@@ -1,5 +1,4 @@
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using System;
|
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Net;
|
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using System.Threading.Tasks;
|
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@@ -8,28 +7,16 @@ using Mistox.Client;
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namespace Mistox {
|
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public class ClientInterface {
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public static MistoxServerClient ServerClientInstance;
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public static mTCPClient serverConnection;
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public static ConcurrentDictionary<string, UDPEndpoint> clientConnections;
|
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public static MistoxClient serverInstance;
|
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|
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public event Action onServerConnected;
|
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public event Action<UDPEndpoint> onUserConnected;
|
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public event Action<mUDPClient> onUserConnected;
|
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public event Action<dynamic> onDataReceived;
|
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public event Action<UDPEndpoint> onUserDisconnected;
|
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public event Action<mUDPClient> onUserDisconnected;
|
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public event Action onServerDisconnected;
|
||||
|
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public ClientInterface( string IpOrHostName, int Port ) {
|
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|
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// Wire up the Mistox server client
|
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ServerClientInstance = new MistoxServerClient() {
|
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Port = Port
|
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};
|
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ServerClientInstance.onServerConnected += onServerConnected;
|
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ServerClientInstance.onUserConnected += (UDPEndpoint endpoint) => { onUserConnected?.Invoke(endpoint); };
|
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ServerClientInstance.onDataReceived += (dynamic data) => { onDataReceived?.Invoke(data); };
|
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ServerClientInstance.onUserDisconnected += (UDPEndpoint endpoint) => { onUserDisconnected?.Invoke(endpoint); };
|
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ServerClientInstance.onServerDisconnected += onServerDisconnected;
|
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|
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// Get Server IP
|
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IPHostEntry host = Dns.GetHostEntry( IpOrHostName );
|
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IPEndPoint ServerDenstination = new IPEndPoint(0, 0);
|
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@@ -38,30 +25,28 @@ namespace Mistox {
|
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ServerDenstination = new IPEndPoint( entry, Port );
|
||||
}
|
||||
}
|
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Console.WriteLine( "The client is initilized and trying to connect to the server at ip : " + ServerDenstination.Address );
|
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|
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// Make a TCP connection to the server
|
||||
try {
|
||||
serverConnection = new mTCPClient( ServerDenstination );
|
||||
} catch( Exception e ) {
|
||||
Console.WriteLine( "An error has occured with the connection to the server. Error { " );
|
||||
Console.WriteLine( e.ToString() );
|
||||
Console.WriteLine( "}" );
|
||||
}
|
||||
|
||||
// Start and wire up the Mistox server client
|
||||
serverInstance = new MistoxClient( ServerDenstination );
|
||||
serverInstance.onServerConnected += onServerConnected;
|
||||
serverInstance.onUserConnected += (mUDPClient endpoint) => { onUserConnected?.Invoke(endpoint); };
|
||||
serverInstance.onDataReceived += (dynamic data) => { onDataReceived?.Invoke(data); };
|
||||
serverInstance.onUserDisconnected += (mUDPClient endpoint) => { onUserDisconnected?.Invoke(endpoint); };
|
||||
serverInstance.onServerDisconnected += onServerDisconnected;
|
||||
}
|
||||
|
||||
public async Task SendAllClients<Packet>(Packet data) {
|
||||
foreach(KeyValuePair<string, UDPEndpoint> cur in clientConnections){
|
||||
await cur.Value.Connection.Send( data );
|
||||
foreach(KeyValuePair<string, mUDPClient> cur in serverInstance.clientConnections){
|
||||
await cur.Value.Send( data );
|
||||
}
|
||||
}
|
||||
|
||||
public async Task SendClient<Packet>(string UserName, Packet data) {
|
||||
await clientConnections[UserName].Connection.Send( data );
|
||||
await serverInstance.clientConnections[UserName].Send( data );
|
||||
}
|
||||
|
||||
public async Task SendServer<Packet>(Packet data) {
|
||||
await serverConnection.Send( data );
|
||||
await serverInstance.ServerConnection.Send( data );
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,16 +1,17 @@
|
||||
using System;
|
||||
using System.Net;
|
||||
using Mistox.Attributes;
|
||||
|
||||
namespace Mistox {
|
||||
public class mServer {
|
||||
|
||||
public static ServerInterface newServer( string serverName, int port ) {
|
||||
DataPacket.BuildNetworkPacketList();
|
||||
NetworkPacketDictionary.BuildNetworkPacketList();
|
||||
return new ServerInterface(port, serverName);
|
||||
}
|
||||
|
||||
public static ClientInterface newClient( string ServerIPOrHostName, int Port ) {
|
||||
DataPacket.BuildNetworkPacketList();
|
||||
NetworkPacketDictionary.BuildNetworkPacketList();
|
||||
int index = 0;
|
||||
IPAddress[] remoteAddress = Dns.GetHostAddresses(ServerIPOrHostName);
|
||||
for( int i=0; i< remoteAddress.Length; i++ ) {
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Net;
|
||||
using System.Threading.Tasks;
|
||||
@@ -8,44 +7,36 @@ using Mistox.Server;
|
||||
namespace Mistox {
|
||||
public class ServerInterface {
|
||||
|
||||
public static MistoxServer ServerInstance; // Server Data
|
||||
public static ServerListener Listener; // Server Listener
|
||||
public static ConcurrentDictionary<string, TcpClientConnection> Connections; // Server Connections
|
||||
public static ServerEntity ServerInstance; // Server Data
|
||||
|
||||
public event Action<TcpClientConnection> onUserConnected; // User connected event handler
|
||||
public event Action<dynamic> onDataReceived; // Data received event handler
|
||||
public event Action<TcpClientConnection> onUserDisconnected; // User disconnected event handler
|
||||
public event Action<ServerConnection> onUserConnected; // User connected event handler
|
||||
public event Action<dynamic> onDataReceived; // Data received event handler
|
||||
public event Action<ServerConnection> onUserDisconnected; // User disconnected event handler
|
||||
|
||||
public ServerInterface( int port, string serverName ) {
|
||||
|
||||
IPEndPoint listenerAddress = new IPEndPoint( IPAddress.Any, port );
|
||||
|
||||
// Initilize the server
|
||||
ServerInstance = new MistoxServer() {
|
||||
ServerName = serverName,
|
||||
BindAddress = IPAddress.Any,
|
||||
Port = port,
|
||||
MaxClients = 10
|
||||
};
|
||||
Connections = new ConcurrentDictionary<string, TcpClientConnection>();
|
||||
ServerInstance = new ServerEntity(listenerAddress);
|
||||
ServerInstance.ServerName = serverName;
|
||||
|
||||
// Setup the event handlers
|
||||
ServerInstance.onUserConnected += (TcpClientConnection connectedUser) => { onUserConnected?.Invoke(connectedUser); };
|
||||
ServerInstance.onUserConnected += (ServerConnection connectedUser) => { onUserConnected?.Invoke(connectedUser); };
|
||||
ServerInstance.onDataReceived += (dynamic data) => { onDataReceived?.Invoke(data); };
|
||||
ServerInstance.onUserDisconnected += (TcpClientConnection disconnectedUser) => { onUserDisconnected?.Invoke(disconnectedUser); };
|
||||
|
||||
// Start listening for connections and wire up the server
|
||||
Listener = new ServerListener();
|
||||
ServerInstance.onUserDisconnected += (ServerConnection disconnectedUser) => { onUserDisconnected?.Invoke(disconnectedUser); };
|
||||
|
||||
Console.WriteLine( "The Server is initilized and waiting for clients to connect at port : " + port );
|
||||
}
|
||||
|
||||
public async Task SendAllClients<Packet>(Packet data) {
|
||||
foreach( KeyValuePair<string, TcpClientConnection> cur in Connections ) {
|
||||
await cur.Value.Connection.Send(data);
|
||||
foreach( KeyValuePair<string, ServerConnection> cur in ServerInstance.Connections ) {
|
||||
await cur.Value.Send(data);
|
||||
}
|
||||
}
|
||||
|
||||
public async Task SendClient<Packet>(string UserName, Packet data) {
|
||||
await Connections[UserName].Connection.Send( data );
|
||||
await ServerInstance.Connections[UserName].Send( data );
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,21 +0,0 @@
|
||||
using System;
|
||||
using System.Net;
|
||||
|
||||
namespace Mistox.Server {
|
||||
|
||||
public class MistoxServer {
|
||||
public string ServerName { get; set; } = ""; // The name of the server
|
||||
public IPAddress BindAddress { get; set; } = IPAddress.Any; // What IP to bind on
|
||||
public int Port { get; set; } = 9126; // What Port to bind on
|
||||
public int MaxClients { get; set; } = 10; // The max players per server
|
||||
public bool Alive { get; set; } = true; // Is the server running
|
||||
|
||||
public event Action<TcpClientConnection> onUserConnected;
|
||||
public void InvokeUserConnected( TcpClientConnection user ){ onUserConnected?.Invoke( user ); }
|
||||
public event Action<dynamic> onDataReceived;
|
||||
public void InvokeDataReceived( dynamic data ){ onDataReceived?.Invoke( data ); }
|
||||
public event Action<TcpClientConnection> onUserDisconnected;
|
||||
public void InvokeUserDisconnected( TcpClientConnection user ){ onUserDisconnected?.Invoke( user ); }
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,16 +0,0 @@
|
||||
using System;
|
||||
using System.Net;
|
||||
using System.Numerics;
|
||||
|
||||
namespace Mistox.Server {
|
||||
public class TcpClientConnection {
|
||||
public string UserName { get; set; } = ""; // The Players UserName
|
||||
public bool IsAuthenticated { get; set; } = false; // Has the player authenticated
|
||||
public Vector3 Position { get; set; } // The ingame position of the player
|
||||
public float ConnectionRange { get; set; } // The ingame distance players need to be to be connected together
|
||||
public DateTime LastHeartbeat { get; set; } = DateTime.UtcNow; // Connection heartbeat for integrity
|
||||
public bool Connected { get; set; } = true; // Is the connection valid
|
||||
public IPAddress RemoteAddress { get; set; } // The remote users IP Address
|
||||
public TCPConnection Connection { get; set; } // The TCP Server Object
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,43 @@
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Net;
|
||||
|
||||
namespace Mistox.Server {
|
||||
|
||||
public class ServerEntity {
|
||||
|
||||
// Class Definitions
|
||||
|
||||
public string ServerName { get; set; } = ""; // The name of the server
|
||||
public int MaxClients { get; set; } = 10; // The max players per server
|
||||
public float ConnectionRange { get; set; } = 40; // InGame distance for valid conections
|
||||
public int ConnectionTimeoutSeconds { get; set; } = 10; // If no reply in time kill the connection
|
||||
public bool Alive { get; set; } = true; // Is the server running
|
||||
|
||||
ServerListener Listener { get; set;}
|
||||
public ConcurrentDictionary<string, ServerConnection> Connections;
|
||||
|
||||
public ServerEntity(IPEndPoint ListenerAddress) {
|
||||
Listener = new ServerListener(ListenerAddress, this);
|
||||
Connections = new ConcurrentDictionary<string, ServerConnection>();
|
||||
}
|
||||
|
||||
// Functions
|
||||
|
||||
public event Action<ServerConnection> onUserConnected;
|
||||
public void InvokeUserConnected( ServerConnection user ){
|
||||
onUserConnected?.Invoke( user );
|
||||
}
|
||||
|
||||
public event Action<dynamic> onDataReceived;
|
||||
public void InvokeDataReceived( dynamic data ){
|
||||
onDataReceived?.Invoke( data );
|
||||
}
|
||||
|
||||
public event Action<ServerConnection> onUserDisconnected;
|
||||
public void InvokeUserDisconnected( ServerConnection user ){
|
||||
onUserDisconnected?.Invoke( user );
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,19 +1,30 @@
|
||||
using System;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.Numerics;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Mistox.Server {
|
||||
public class TCPConnection : IDisposable {
|
||||
public class ServerConnection : IDisposable {
|
||||
|
||||
public string UserName { get; set; } = ""; // The Players UserName
|
||||
public bool IsAuthenticated { get; set; } = false; // Has the player authenticated
|
||||
public Vector3 Position { get; set; } // The ingame position of the player
|
||||
public DateTime LastHeartbeat { get; set; } = DateTime.UtcNow; // Connection heartbeat for integrity
|
||||
public bool Connected { get; set; } = true; // Is the connection valid
|
||||
|
||||
ServerEntity _parent;
|
||||
TcpClient _client;
|
||||
TcpClientConnection _connection;
|
||||
IPEndPoint _remoteAddress;
|
||||
|
||||
public TCPConnection( TcpClient tcpClient, string ConnectionID ) {
|
||||
public ServerConnection( TcpClient tcpClient, ServerEntity parent, IPEndPoint remote ) {
|
||||
_parent = parent;
|
||||
_client = tcpClient;
|
||||
_remoteAddress = remote;
|
||||
_client.NoDelay = true;
|
||||
_connection = ServerInterface.Connections[ConnectionID];
|
||||
ServerInterface.ServerInstance.InvokeUserConnected( ServerInterface.Connections[ConnectionID] );
|
||||
|
||||
ServerInterface.ServerInstance.InvokeUserConnected( this );
|
||||
// Start the receive thread
|
||||
Thread receiveThread = new Thread(async () => await ReceiveThread() );
|
||||
receiveThread.Start();
|
||||
@@ -24,7 +35,16 @@ namespace Mistox.Server {
|
||||
try {
|
||||
byte[] headerBuffer = new byte[DataPacket.HeaderLength];
|
||||
byte[] payloadBuffer = new byte[65535]; // Upper limit for safety
|
||||
while( _connection.Connected ) {
|
||||
while( Connected && _parent.Alive ) {
|
||||
|
||||
// Tick the last heartbeat or drop
|
||||
DateTime now = DateTime.UtcNow;
|
||||
if (LastHeartbeat.AddSeconds(_parent.ConnectionTimeoutSeconds) >= now) {
|
||||
Connected = false;
|
||||
Dispose();
|
||||
break;
|
||||
}
|
||||
LastHeartbeat = DateTime.UtcNow;
|
||||
|
||||
// Read the header off
|
||||
await ns.ReadExactlyAsync(headerBuffer, 0, 3);
|
||||
@@ -41,20 +61,15 @@ namespace Mistox.Server {
|
||||
// Read off the data
|
||||
await ns.ReadExactlyAsync(payloadBuffer, 0, dataLength);
|
||||
|
||||
// Get the type from the tag
|
||||
if (!DataPacket.ServerToClientPackets.TryGetValue(packetbyte, out Type resolvedType)) {
|
||||
throw new Exception($"Unknown packet type ID: {packetbyte}");
|
||||
}
|
||||
|
||||
// Create the dataobject
|
||||
dynamic dataobject = DataPacket.Deserialize( resolvedType, dataLength, payloadBuffer.AsMemory(DataPacket.HeaderLength, dataLength) );
|
||||
dynamic dataobject = DataPacket.Deserialize( packetbyte, dataLength, payloadBuffer.AsMemory(DataPacket.HeaderLength, dataLength) );
|
||||
|
||||
// Return the object
|
||||
ServerInterface.ServerInstance.InvokeDataReceived(dataobject);
|
||||
_parent.InvokeDataReceived(dataobject);
|
||||
|
||||
}
|
||||
} catch (Exception e) {
|
||||
ClientInterface.ServerClientInstance.Alive = false;
|
||||
_parent.Alive = false;
|
||||
Dispose();
|
||||
Console.WriteLine("TCP Receive exception: " + e.Message);
|
||||
}
|
||||
@@ -67,10 +82,11 @@ namespace Mistox.Server {
|
||||
}
|
||||
|
||||
public void Dispose() {
|
||||
_connection.Connected = false;
|
||||
ServerInterface.ServerInstance.InvokeUserDisconnected( _connection );
|
||||
ServerInterface.ServerInstance.Alive = false;
|
||||
ServerInterface.Connections.TryRemove( _connection.UserName, out _ );
|
||||
Connected = false;
|
||||
_parent.InvokeUserDisconnected( this );
|
||||
Connected = false;
|
||||
_parent.Alive = false;
|
||||
// Remove this item from the Dictionary on the Server for garbage collection
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -9,30 +9,31 @@ using System.Threading.Tasks;
|
||||
namespace Mistox.Server {
|
||||
public class ServerListener : IDisposable {
|
||||
|
||||
ServerEntity _parent;
|
||||
IPEndPoint _bindAddress;
|
||||
TcpListener _Listener;
|
||||
|
||||
public ServerListener() {
|
||||
public ServerListener(IPEndPoint listenerAddress, ServerEntity parent) {
|
||||
_bindAddress = listenerAddress;
|
||||
_parent = parent;
|
||||
Thread ConnectionThread = new Thread(async () => await ListenerThread() );
|
||||
ConnectionThread.Start();
|
||||
}
|
||||
|
||||
async Task ListenerThread() {
|
||||
_Listener = new TcpListener( ServerInterface.ServerInstance.BindAddress, ServerInterface.ServerInstance.Port );
|
||||
_Listener = new TcpListener( _bindAddress );
|
||||
_Listener.Start();
|
||||
while( ServerInterface.ServerInstance.Alive ) {
|
||||
while( _parent.Alive ) {
|
||||
TcpClient client = await _Listener.AcceptTcpClientAsync();
|
||||
|
||||
if (ServerInterface.Connections.Count + 1 > ServerInterface.ServerInstance.MaxClients) {
|
||||
if (_parent.Connections.Count + 1 > _parent.MaxClients) {
|
||||
continue;
|
||||
}
|
||||
|
||||
IPEndPoint remote = client.Client.RemoteEndPoint as IPEndPoint;
|
||||
string connectionID = Guid.NewGuid().ToString();
|
||||
|
||||
ServerInterface.Connections[connectionID] = new TcpClientConnection() {
|
||||
Connection = new TCPConnection( client, connectionID ),
|
||||
RemoteAddress = remote.Address
|
||||
};
|
||||
_parent.Connections[connectionID] = new ServerConnection( client, _parent, remote );
|
||||
|
||||
Console.WriteLine( "New User Connected" );
|
||||
}
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using MessagePack;
|
||||
using Mistox.Attributes;
|
||||
@@ -43,42 +42,30 @@ namespace Mistox {
|
||||
|
||||
}
|
||||
|
||||
public static object Deserialize( Type PacketType, ushort DataLength, ReadOnlyMemory<byte> Data ) {
|
||||
public static object Deserialize( byte PacketByte, ushort DataLength, ReadOnlyMemory<byte> Data ) {
|
||||
|
||||
// Get the type from the tag
|
||||
if (!NetworkPacketDictionary.ServerToClientPackets.TryGetValue(PacketByte, out Type resolvedType)) {
|
||||
throw new Exception($"Unknown packet type ID: {PacketByte}");
|
||||
}
|
||||
|
||||
// Sanity check: Ensure the packet we received actually has the payload bytes it claims to have
|
||||
if ( DataLength <= Data.Length ) {
|
||||
if ( DataLength < Data.Length ) {
|
||||
throw new Exception("Malformed packet: Payload size mismatch.");
|
||||
}
|
||||
|
||||
// 4. Create the low-level reader struct directly over the memory slice
|
||||
var reader = new MessagePackReader(Data);
|
||||
// Make sure the data is exactly the size requested
|
||||
ReadOnlyMemory<byte> payloadSlice = Data.Slice(0, DataLength);
|
||||
|
||||
// Create the low-level reader struct directly over the memory slice
|
||||
var reader = new MessagePackReader(payloadSlice);
|
||||
|
||||
// Extract the object
|
||||
dynamic obj = MessagePackSerializer.Deserialize( PacketType, ref reader, MessagePackSerializerOptions.Standard );
|
||||
dynamic obj = MessagePackSerializer.Deserialize( resolvedType, ref reader, MessagePackSerializerOptions.Standard );
|
||||
|
||||
return obj;
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
// Fills out the NetworkPacket Lookup Dictionary
|
||||
public static readonly Dictionary<byte, Type> ClientToClientPackets = new();
|
||||
public static readonly Dictionary<byte, Type> ServerToClientPackets = new();
|
||||
public static void BuildNetworkPacketList() {
|
||||
Type[] allClasses = Assembly.GetExecutingAssembly().GetTypes();
|
||||
foreach( Type cur in allClasses) {
|
||||
mPacket attribute = cur.GetCustomAttribute<mPacket>(false);
|
||||
if (attribute != null) {
|
||||
if ( attribute.PacketUse.HasFlag(PacketUsage.ClientToClient) ) {
|
||||
ClientToClientPackets[attribute.ID] = cur;
|
||||
} else if ( attribute.PacketUse.HasFlag(PacketUsage.ClientToServer) ) {
|
||||
ServerToClientPackets[attribute.ID] = cur;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
|
||||
namespace Mistox.Attributes {
|
||||
|
||||
public class NetworkPacketDictionary {
|
||||
|
||||
// Fills out the NetworkPacket Lookup Dictionary
|
||||
public static readonly Dictionary<byte, Type> ClientToClientPackets = new();
|
||||
public static readonly Dictionary<byte, Type> ServerToClientPackets = new();
|
||||
public static void BuildNetworkPacketList() {
|
||||
Type[] allClasses = Assembly.GetExecutingAssembly().GetTypes();
|
||||
foreach( Type cur in allClasses) {
|
||||
mPacket attribute = cur.GetCustomAttribute<mPacket>(false);
|
||||
if (attribute != null) {
|
||||
if ( attribute.PacketUse.HasFlag(PacketUsage.ClientToClient) ) {
|
||||
ClientToClientPackets[attribute.ID] = cur;
|
||||
} else if ( attribute.PacketUse.HasFlag(PacketUsage.ClientToServer) ) {
|
||||
ServerToClientPackets[attribute.ID] = cur;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
using Mistox.Attributes;
|
||||
|
||||
namespace Mistox.ResevedPackets {
|
||||
|
||||
[mPacket(0xFF)]
|
||||
public class EntityPacket {
|
||||
public ushort ObjectId { get; set; }
|
||||
public byte[] InnerPayload { get; set; }
|
||||
}
|
||||
|
||||
[mPacket(0xFE)]
|
||||
public class UserConnectedPacket {
|
||||
public string UserName { get; set; }
|
||||
public long ClientIPAddress { get; set; }
|
||||
public int ClientPort { get; set; }
|
||||
}
|
||||
|
||||
[mPacket(0xFD)]
|
||||
public class UserDisconnectedPacket {
|
||||
public string UserName { get; set; }
|
||||
}
|
||||
|
||||
}
|
||||
Reference in new issue
Block a user